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    Thread: Leaving the Hivemind: A discussion
Post: Leaving the Hivemind: A discussion

When a Changeling gets hungry, they look for a staff assistant to munch on. As the Ling is drinking their new grey energy drink, the poor soul of that lone wanderer gets sucked into the Hivemind forev...
Nerkson Ideas & Suggestions 12 542 03-13-2024, 04:10 PM
    Thread: Rework the Random Merchants
Post: Rework the Random Merchants

Sometimes, if you're lucky, one of a few merchants will dock with the station or with the Space Diner. And, if you're extra lucky, they'll have items and gear that are amazing. Spare Captains IDs, Gol...
Nerkson Ideas & Suggestions 4 593 05-16-2023, 06:40 PM
    Thread: Change Animal Crates to a Card Locked Version
Post: RE: Change Animal Crates to a Card Locked Version

I approve of this. Makes sense.
Nerkson Ideas & Suggestions 5 726 05-06-2023, 06:15 PM
    Thread: [MERGED PR] Swaps Out Capsaicin Grenades In the Sec Vendor For Flashbangs
Post: RE: [PR] Swaps Out Capsaicin Grenades In the Sec V...

Kotlol Wrote: (05-04-2023, 10:38 AM) -- Nerkson Wrote: (05-04-2023, 10:01 AM) -- I’d rather seen less grenades per box than outright removal for flash bangs. Admittedly, I believe a lot of the s...
Nerkson Good ideas! 21 3,372 05-04-2023, 10:52 AM
    Thread: [MERGED PR] Swaps Out Capsaicin Grenades In the Sec Vendor For Flashbangs
Post: RE: [PR] Swaps Out Capsaicin Grenades In the Sec V...

I’d rather seen less grenades per box than outright removal for flash bangs. Admittedly, I believe a lot of the security options are boring or useless. I am afraid of "What’s next? The morphine? Don...
Nerkson Good ideas! 21 3,372 05-04-2023, 10:01 AM
    Thread: Faustian Bargain Kit: A discussion
Post: Faustian Bargain Kit: A discussion

Quote: -- A unique devilish suitcase with three contracts, three demonic pens, and an evil lawyer suit (get it? (https://tvtropes.org/pmwiki/pmwiki.php/Main/EvilLawyerJoke)). Simply click on someone...
Nerkson Ideas & Suggestions 6 925 04-28-2023, 12:47 PM
    Thread: RP Gangs Feedback/Discussion
Post: RE: RP Gangs Feedback/Discussion

I'm still typing up some ideas and thoughts, but I want to get out there and say two things: that I think Gangs can be fun and great on RP, but that there's going to be some growing pains. It's probab...
Nerkson Ideas & Suggestions 19 2,830 04-10-2023, 08:01 PM
    Thread: Discussion about genetics stability change
Post: RE: Discussion about genetics stability change

I was taking a break to deal with work, and coming back I found this change had occurred. Genetics has always been kind of a boring job, and the change doesn't help. Main gripes? You sit at a compute...
Nerkson General Discussion 10 2,117 01-16-2023, 01:13 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Arc Fiends kinda boring to me, its like vampire but you're just a freaky lil electric dude. I had a silly idea where the arcfiend is siphoning electricity to power up something - maybe some sort of...
Nerkson Ideas & Suggestions 4,114 1,955,465 09-13-2022, 08:55 AM
    Thread: Chemistry nerfs
Post: RE: Chemistry nerfs

Azrun - a good PR change, but perhaps I'm not fully sure on a few details. I'm going to make two core assumptions here: 1. This PR is designed to slow down the rate of making chemicals and stop cop...
Nerkson General Discussion 60 19,336 09-01-2022, 03:52 PM
    Thread: Space Law- A rewrite discussion
Post: Space Law- A rewrite discussion

So lets be honest here. Space Law is kind of outdated. If you haven't seen it in a bit (and let's be honest, most people don't), here's a link to it: https://wiki.ss13.co/Space_Law Time to disse...
Nerkson Ideas & Suggestions 10 2,213 07-30-2022, 06:49 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Some sort of tag in game that lets you opt in to be targeted by antags, that only antags can see. Lets them know if someone wants to engage with antags or be part of their vile machinations.
Nerkson Ideas & Suggestions 4,114 1,955,465 07-05-2022, 06:35 PM
    Thread: Cloning: A Discussion
Post: RE: Cloning: A Discussion

Thank you all for the replies! The discussion around puritans has been a joy to read as well. As acknowledged, perhaps Puritan is a bit too easy to get around. A knowledgeable medical team can easily...
Nerkson Ideas & Suggestions 29 6,488 06-24-2022, 12:38 PM
    Thread: Cloning: A Discussion
Post: Cloning: A Discussion

I play mostly on RP, where things don't usually tend to be as chaotic as they are on Goon 1 and Goon 2. With that said, I have been keeping my ears open and listen to what other players say, and I hea...
Nerkson Ideas & Suggestions 29 6,488 06-23-2022, 11:57 AM
    Thread: Town Hall Information and Questions Thread
Post: RE: Town Hall Information and Questions Thread

Thank you for the Town Hall! 1. Are the developers happy with the level of complexity in the game currently? I know some servers have far more complex mechanics and interactions in place - TG code ...
Nerkson General Discussion 18 5,104 05-19-2022, 12:16 PM