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    Thread: [PR] Money trees mutate the seedless gene strain upon mutation.
Post: RE: [PR] Money trees mutate the seedless gene stra...

Well this is hardly a nerf and more of a convenience to deal with the piles of seeds. So on one hand its nice. But on the other hand, I don't like the weird unintuitive exception it create. Also a ...
Decarcassor Ideas & Suggestions 8 146 Yesterday, 10:04 AM
    Thread: The relevance of Extended rounds on RP
Post: RE: The relevance of Extended rounds on RP

I'm also on the side of regular RP rounds moslty feeling extended anyway. RP has less antags density to begn with and because of the nature of RP its not rare for them to build up for a gimmick, st...
Decarcassor RP Discussion 33 2,101 03-21-2024, 03:29 AM
    Thread: [MERGED PR] Makes botany chem production scaling have diminishing returns
Post: RE: [PR] Makes botany chem production scaling have...

Same here. I don't think botany deserve any kind of nerf, but I can stomach the idea of groundwork for future shenanigans.
Decarcassor Ideas & Suggestions 6 429 02-12-2024, 09:30 AM
    Thread: Synthorgan buff
Post: RE: Synthorgan buff

I think what synthorgans need is not their own set of special abilities to compete with cyberorgans but convenience instead. Currently producing a decent range of synthorgans require infusing multi...
Decarcassor Ideas & Suggestions 8 390 01-25-2024, 12:49 PM
    Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator

Adding viscorgans when synthorgans already exist seem a little redundant to me. That being said, synthorgans are rarely immediatly available. For various reasons. One of them is that while growing ...
Decarcassor Ideas & Suggestions 25 1,491 01-25-2024, 08:14 AM
    Thread: More uses for wood. (FIRE!)
Post: RE: More uses for wood. (FIRE!)

Once again the botany gang wholeheartedly support more application for wood. Truly a material for the space age. I've seen theses nice wooden kegs around. How come we can't make that ?
Decarcassor Ideas & Suggestions 6 468 12-13-2023, 09:00 AM
    Thread: Give the Cogmap1 Chapel Pews!
Post: RE: Give the Cogmap1 Chapel Pews!

The hydroponics gang support more stuff buildable with wood.
Decarcassor Ideas & Suggestions 3 379 11-16-2023, 03:08 PM
    Thread: Nerf the ID wire
Post: RE: Nerf the ID wire

If anything, cutting the ID access wire should make it so the door doesn't recognize any ID anymore and simply doesn't open. Having to pulse/cut the power wire and use a crowbar make more sense. Its a...
Decarcassor Ideas & Suggestions 22 1,517 11-10-2023, 04:04 PM
    Thread: [MERGED PR] Purgatives and dialysis machine rebalance
Post: RE: [PR] Purgatives and dialysis machine rebalance

To be clear my big issue with pentetic acid isn't necessarily how fast it is, but the fact that it works on everything and has virtualy no downside. I don't think a numbers nerf would change anything ...
Decarcassor Good ideas! 38 3,034 10-31-2023, 03:37 PM
    Thread: [MERGED PR] Purgatives and dialysis machine rebalance
Post: RE: [PR] Purgatives and dialysis machine rebalance

I'm surprised this turned into a calomel discussion and pentetic acid is barely mentionned. On RP, purgatives don't exist because medbay is full of pent 5 minutes into the shift. Poisonings are nev...
Decarcassor Good ideas! 38 3,034 10-29-2023, 04:44 PM
    Thread: Add Bell peppers to botany and a way to grow seaweed
Post: RE: Add Bell peppers to botany and a way to grow s...

Generally not a fan of seeds that only exist to be used in cooking recipes. If it does not contain a useful chemical, have some quirky mutation, or interesting gene strain, then there is no reason for...
Decarcassor Ideas & Suggestions 5 537 10-10-2023, 03:59 PM
    Thread: New Chaplain Mechanics (Brewing / Herbalism)
Post: RE: New Chaplain Mechanics (Brewing / Herbalism)

Herbal medicine and brewing are already existing mechanics within botany & bartending that don't get tons of use simply because medbay and alcohool dispenser are more convenient in 99% of cases. It...
Decarcassor Ideas & Suggestions 12 933 09-22-2023, 02:00 PM
    Thread: [MERGED PR] Adds a new salvager weapon: The Makeshift Laser Rifle
Post: RE: [PR] Adds a new improvised weapon: The Makeshi...

With a good artefact cell and bespoke lense, this thing could be a menace. I love it. The downsides seem pretty fair too. You get okay damage, but its a pain to reload, might fry in your hands and ...
Decarcassor Good ideas! 26 2,374 09-20-2023, 04:01 PM
    Thread: The current state of Salvagers
Post: RE: The current state of Salvagers

Salvagers are in a bit of a weird spot. They don't need to interact with the station at all when grinding points, by just scrounging the debris and asteroids. Last time I played salv I could just turn...
Decarcassor General Discussion 15 1,729 08-05-2023, 03:54 PM
    Thread: nerf arcfiends
Post: RE: nerf arcfiends

Every time I've been an arcfiend I've never got any real good use of their combat abilities. I can't ever use any targeted abilities on moving targets. Damages and cooldown are irrelevant when 99% ...
Decarcassor Ideas & Suggestions 8 709 07-26-2023, 06:21 PM
    Thread: [CLOSED PR] Gives Sleeper Agents Listening Outpost Access
Post: RE: [PR] Gives Sleeper Agents Listening Outpost Ac...

I don't know how much the stuff at the listening outpost cost, but as a unionized NT employee I tend to have a decent amount on my account by the time sleeper rolls tend to happen. Also a great reason...
Decarcassor Ideas & Suggestions 26 2,389 07-18-2023, 03:43 AM
    Thread: [MERGED PR] Rework of the creeper plant and introduction of the tumbling creeper m...
Post: RE: [PR] Rework of the creeper plant and introduct...

My quick feedback after a couple rounds messing with tumbling creeper. I think its fine. Splicing them is a pain in the ass, due to the lack of seeds, and probably not worth the trouble. The best u...
Decarcassor Good ideas! 4 559 06-28-2023, 01:11 AM
    Thread: Cloner radstorm protection
Post: RE: Cloner radstorm protection

The whole point of a radstorm is that its an ermergency that take everyone by surprise. If the medical staff is paying attention, they have a few ways to handle a clone about to finish during a radsto...
Decarcassor Ideas & Suggestions 8 905 06-23-2023, 03:08 AM
    Thread: [MERGED PR] Mobification and rework of the man-eating plant
Post: RE: [PR] Mobification and rework of the man-eating...

Maneaters seeds should remain cheap, because its not a tool you can just use immediatly. You need to put work and most importantly time into them. And the more you want to grow, the more work its gonn...
Decarcassor Good ideas! 16 2,191 06-12-2023, 07:20 AM
    Thread: [MERGED PR] Mobification and rework of the man-eating plant
Post: RE: [PR] Mobification and rework of the man-eating...

The ability to splice man eaters is huge. Will the seeds always be dominant then ? It would suck to spend your TC on a bunch of seed packets only for all of them to be recessive. I can already thin...
Decarcassor Good ideas! 16 2,191 06-11-2023, 11:33 PM
    Thread: Preventing Cargo from draining the Rockbox
Post: RE: Preventing Cargo from draining the Rockbox

Yeah you can just hold the sales of top priority materials until you get everything you need. If there is one issue with the rockbox is thats its not access locked. Anyone can just enter the mining...
Decarcassor Ideas & Suggestions 12 1,348 06-11-2023, 11:21 PM
    Thread: Faustian Bargain Kit: A discussion
Post: RE: Faustian Bargain Kit: A discussion

Frolicsome Flufficorn Wrote: (04-28-2023, 02:10 PM) -- I dont think this could be further from the truth. On Classic the Faustian is by far one of the strongest kits. Like most of the time people let...
Decarcassor Ideas & Suggestions 6 925 04-28-2023, 04:06 PM
    Thread: Lock all Tree mutations behind infusions
Post: RE: Lock all Tree mutations behind infusions

I'm not a fan of locking too many mutations behind infusions. I also don't find trees too difficult to grow the way I want them. Sure they'll mutate once in a while but they usualy bear a lot of seeds...
Decarcassor Ideas & Suggestions 9 1,433 03-26-2023, 05:02 AM
    Thread: Make the morgue and Chaplain more useful by changing the bio matter reclaimer.
Post: RE: Make the morgue and Chaplain more useful by ch...

What if there is no chaplain or just nobody to care ? Piles of corpses and miasma. No thanks. And as always it woud fall over medbay's shoes. So double no. Having doctors harvest organs by hand, be...
Decarcassor Ideas & Suggestions 25 3,726 03-23-2023, 04:02 PM
    Thread: Newbie-Proof charcoal
Post: RE: Newbie-Proof charcoal

I don't really think there is an issue here. The point of charcoal as previsously mentionned is to be be a readily available, generic purgative and tox healer. Charcoal not being effective but also de...
Decarcassor Ideas & Suggestions 8 1,215 03-14-2023, 08:25 PM