Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Nerf the ID wire
Post: RE: Nerf the ID wire

Packet-hacking is already fairly balanced. It's fairly annoying to do it for every door you want to hack, it requires actual smarts, some kind of interaction with each door, doesn't make the door usel...
Caio029 Ideas & Suggestions 22 1,441 11-10-2023, 07:11 PM
    Thread: Nerf the ID wire
Post: Nerf the ID wire

I dunno when it was added, but cutting the ID wire was pretty much buffed to the moon. An ID-wire hacked door is no longer any different to anyone, and currently is as easy as cutting a specific wire ...
Caio029 Ideas & Suggestions 22 1,441 11-10-2023, 08:21 AM
    Thread: [CLOSED PR] Move Counter-Revolutionary Implants from QM to Security
Post: RE: [PR] Move Counter-Revolutionary Implants from ...

Cal Wrote: (11-05-2023, 12:22 PM) -- yeah i think its kinda weird and shitty that the best way to win revs is cripple cargo before they can even react... and on Sec's end, it's take it over before th...
Caio029 Ideas & Suggestions 19 1,545 11-07-2023, 12:47 PM
    Thread: Smart Tools (for engineers only)
Post: RE: Smart Tools (for engineers only)

The thread has diverted a lot from it's original topic. My original idea was doing multiple things at once, and being able to move around as those things happen. The RCD idea may be moved to another t...
Caio029 Ideas & Suggestions 10 723 11-06-2023, 09:53 AM
    Thread: Smart Tools (for engineers only)
Post: Smart Tools (for engineers only)

I've thought up an idea to make mass-building less boring for Engineers, what if the tools Engineers spawned with were "smart"? Not quicker, not higher-capacity, but any action that involves an action...
Caio029 Ideas & Suggestions 10 723 11-05-2023, 09:54 AM
    Thread: [CLOSED PR] Move Counter-Revolutionary Implants from QM to Security
Post: RE: [PR] Move Counter-Revolutionary Implants from ...

Honestly, I like moving the focal point from Cargo to Sec, but I heavily dislike how's it's done here. A regenerating dispenser makes a new implant each 12 seconds, that's 5 implants per minute. That'...
Caio029 Ideas & Suggestions 19 1,545 11-04-2023, 07:02 AM
    Thread: Borg Pronouns In Robotic Comnands
Post: RE: Borg Pronouns In Robotic Comnands

https://github.com/goonstation/goonstation/pull/15187 Merged 7 hours ago. Good riddance.
Caio029 Ideas & Suggestions 38 2,917 08-05-2023, 06:12 PM
    Thread: My last shift as a head-rev (on Goon2)
Post: My last shift as a head-rev (on Goon2)

The shift starts, and I'm a head-rev, which is great because I really like the revs gamemode. In that shift, I was a Quartermaster, and the station was Atlas. The round begins simple: I buy a revfl...
Caio029 Stories 2 638 08-02-2023, 04:24 PM
    Thread: Borg Pronouns In Robotic Comnands
Post: RE: Borg Pronouns In Robotic Comnands

Frank_Stein Wrote: (07-29-2023, 03:48 PM) -- We definitely are over examining it, but it's one of those things like Lizardmen. Are they Humans spliced with animal DNA? Are they aliens? Say it's one...
Caio029 Ideas & Suggestions 38 2,917 07-29-2023, 05:09 PM
    Thread: Borg Pronouns In Robotic Comnands
Post: RE: Borg Pronouns In Robotic Comnands

The Specimen Wrote: (07-28-2023, 11:33 AM) -- Hey, while this is about inclusivity which I understand, they are robots... they're an it. I don't think robots have pronouns or genders or anything like...
Caio029 Ideas & Suggestions 38 2,917 07-29-2023, 11:30 AM
    Thread: Update the cryopod UI
Post: RE: Update the cryopod UI

Lord_earthfire Wrote: (07-27-2023, 12:21 AM) -- This is a "can you code TGUI?" thing. Among the coders, not all can do this and even the ones that do run into problems because the stuff is just.so...
Caio029 Ideas & Suggestions 10 669 07-28-2023, 04:41 AM
    Thread: big scissor
Post: RE: big scissor

comically large scissor
Caio029 Ideas & Suggestions 28 3,289 07-18-2023, 11:44 AM
    Thread: The Enzymatic Reclaimer should be sometimes replace it with a mixer.
Post: RE: The Enzymatic Reclaimer should be sometimes re...

The age of KitchenHelper Medbay Edition will rise soon.
Caio029 Ideas & Suggestions 1 293 07-05-2023, 06:54 AM
    Thread: [CLOSED PR] Breath masks can be attached to clown masks
Post: RE: [PR] Breath masks can be attached to clown mas...

Frolicsome Flufficorn Wrote: (06-10-2023, 11:34 PM) -- At the end of the Day, Saying the clown takes punishment is stupid, since they can quite literally bypass any issues presented by just putting a...
Caio029 Ideas & Suggestions 32 3,421 06-11-2023, 06:55 AM
    Thread: [CLOSED PR] Breath masks can be attached to clown masks
Post: RE: [PR] Breath masks can be attached to clown mas...

It's not *that* hard to remove your mask if it you want to survive, right? If you are more willing to keep your mask on rather than breathing oxygen, it means you are starting to understand what being...
Caio029 Ideas & Suggestions 32 3,421 06-10-2023, 01:02 PM
    Thread: Mining Pickaxe Rework
Post: RE: Mining Pickaxe Rework

FireKestrel Wrote: (04-16-2023, 02:37 PM) -- I liked these changes until you said you plan on replacing the mining nano-fab entirely with just the custom picks. I don't think mining needs a nerf that...
Caio029 Ideas & Suggestions 7 939 04-16-2023, 03:04 PM
    Thread: Mining Pickaxe Rework
Post: RE: Mining Pickaxe Rework

I feel like that could go under the "pickaxe modifications" thing I mentioned, where you can just slap some special upgrades on the pickaxe and it will behave differently. Still, that's some interesti...
Caio029 Ideas & Suggestions 7 939 04-16-2023, 11:44 AM
    Thread: Mining Pickaxe Rework
Post: RE: Mining Pickaxe Rework

Soleil Wrote: (04-16-2023, 09:38 AM) -- The addition of a third way to get better tools is not what I'd call making it easier on new players, unless you plan on completely replacing the current MatSc...
Caio029 Ideas & Suggestions 7 939 04-16-2023, 10:20 AM
    Thread: Mining Pickaxe Rework
Post: Mining Pickaxe Rework

Design doc: https://hackmd.io/@ASO4nZ-8S9eoQdhojH1tYg/HJ1Hk2yz2 The entire idea can be boiled down to the Summary in the Design Doc. The new pickaxe will be mostly just a frame, where you can swap ...
Caio029 Ideas & Suggestions 7 939 04-16-2023, 08:49 AM
    Thread: Add an "exorcization" mechanic for thralls and remove the ability to clone thralls.
Post: Add an "exorcization" mechanic for thralls and rem...

To go a bit more in-depth about the "exorcization" mechanic, a Chaplain would require to have the thrall bounded, sitting in a chair and surrounded by candles inside the Chapel. Once that's done, the ...
Caio029 Ideas & Suggestions 5 11,855 01-28-2023, 05:07 PM
    Thread: Robotics: Organ Analysis and Augmentations
Post: RE: Robotics: Organ Analysis and Augmentations

Kotlol Wrote: (11-28-2022, 09:10 AM) -- I can safely say this idea of a surgery machine and ways to make robotcists more engaging like genecists has been proposed before by me and several others. -- ...
Caio029 Ideas & Suggestions 2 610 11-28-2022, 10:06 AM
  Lightbulb Thread: Robotics: Organ Analysis and Augmentations
Post: Robotics: Organ Analysis and Augmentations

This is just an idea I got and won't let go, and I've been thinking of actually starting it's development once I finish a few things on-hand. I'm making this post to actually grasp what are the bounda...
Caio029 Ideas & Suggestions 2 610 11-28-2022, 07:58 AM
    Thread: farewell bombini
Post: RE: farewell bombini

It was on Bombini that I learned pretty much everything I know. I learned about how materials work, about the old neutronium recipe, about how to turn on the TEG, about how you can slide over mop cart...
Caio029 General Discussion 26 5,942 10-16-2022, 10:04 AM
    Thread: make coffee have an overdose.
Post: RE: make coffee have an overdose.

Sonnzer Wrote: (10-06-2022, 04:06 PM) -- Coffee as it is right now is a very safe stimulant. thats fine and all, but i would like SOMETHING to happen if i drink 10 cups of coffee in 2 minutes.  wh...
Caio029 Ideas & Suggestions 6 1,112 10-08-2022, 06:26 AM
    Thread: Proposal for a handcuff overhaul, or at least, new special handcuffs
Post: RE: Proposal for a handcuff overhaul, or at least,...

Kotlol Wrote: (10-02-2022, 10:15 AM) -- But the reason you can take them off is if a beepsky is going crazy and everyone else is cuffed.... the round would come to an end because the EMAG BEEPSKY got...
Caio029 Ideas & Suggestions 10 1,670 10-02-2022, 10:23 AM