Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Goonstation Monthly Contest: January 2023
Post: RE: Goonstation Monthly Contest: January 2023
bomb
https://cdn.discordapp.com/attachments/890223070999101480/1061027771075264553/BombEmoji.gif |
|
Conchuckter |
General Discussion
|
15 |
3,226 |
01-06-2023, 01:14 PM |
|
|
Thread: [MERGED PR] Merges mechanics with engineer
Post: RE: [PR] Merges mechanics with engineer
Ikea Wrote: (10-21-2022, 05:59 PM)
--
Conchuckter Wrote: (10-21-2022, 05:08 PM)
--
Your statement of this solution having "none of the upside" is a massive overstatement, many people have brung up t... |
|
Conchuckter |
Good ideas!
|
28 |
5,962 |
10-21-2022, 06:57 PM |
|
|
Thread: [MERGED PR] Merges mechanics with engineer
Post: RE: [PR] Merges mechanics with engineer
Ikea Wrote: (10-21-2022, 11:53 AM)
--
Conchuckter Wrote: (10-20-2022, 12:23 AM)
--
The RKIT is a definite overlap between the two jobs, so moving it to something like a shared construction room woul... |
|
Conchuckter |
Good ideas!
|
28 |
5,962 |
10-21-2022, 05:08 PM |
|
|
Thread: Chat/Text Channel/Filter to only see talkings or actions or whatever.
Post: RE: Chat/Text Channel/Filter to only see talkings ...
I think this could be a coolish idea if I'm understanding you properly.
Letting you take a chat source and give it its own chat box that isn't filled up with other stuff would be quite useful. Howeve... |
|
Conchuckter |
Ideas & Suggestions
|
2 |
548 |
10-20-2022, 02:29 PM |
|
|
Thread: [MERGED PR] Merges mechanics with engineer
Post: RE: [PR] Merges mechanics with engineer
I personally think work should be focused on making playing engineer more enjoyable without interfering with another job, seeing as there are clear distinctions between the two.
For example giving en... |
|
Conchuckter |
Good ideas!
|
28 |
5,962 |
10-20-2022, 12:23 AM |
|
|
Thread: What is your favorite job and why?
Post: RE: What is your favorite job and why?
Mechanic, Scientist
MechComp is fun and gives you a ton of freedom for what you want to do, especially when combined with Packets. In my opinion it is the most powerful job in general just for the ... |
|
Conchuckter |
General Discussion
|
23 |
6,200 |
07-22-2022, 05:35 PM |
|
|
Thread: CaptainBravo - Goon1 - 2022-05-17 11:35PM EST
Post: RE: CaptainBravo - Goon1 - 2022-05-17 11:35PM EST
Some of those votes are repeats, "Cyborg Nu-65" voted twice, so from what I can see it was 4 - 4. |
|
Conchuckter |
Admin Feedback
|
5 |
2,806 |
05-18-2022, 08:47 PM |
|
|
Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Flyable Eyewear
Nihisohel Wrote: (05-15-2022, 09:49 AM)
--
Conchuckter Wrote: (05-13-2022, 09:41 PM)
--
Nihisohel Wrote: (05-13-2022, 12:22 PM)
--
this just makes welding masks much more of a meta item than it alr... |
|
Conchuckter |
Ideas & Suggestions
|
51 |
11,167 |
05-15-2022, 02:16 PM |
|
|
Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Flyable Eyewear
Nihisohel Wrote: (05-13-2022, 12:22 PM)
--
this just makes welding masks much more of a meta item than it already should be
--
Yes, they need to be nerfed at some point, I was thinking maybe making ... |
|
Conchuckter |
Ideas & Suggestions
|
51 |
11,167 |
05-13-2022, 09:41 PM |
|
|
Thread: Flushers, Mechanics & Disposals
Post: RE: Flushers, Mechanics & Disposals
I definitely don't like the idea of the DPM dispensing unanchored pipes. |
|
Conchuckter |
Ideas & Suggestions
|
3 |
1,005 |
05-07-2022, 04:48 PM |
|
|
Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Flyable Eyewear
I have made some changes based on your feedback so I'll be reopening the pr, if you still have any feedback you'd like to share please do. |
|
Conchuckter |
Ideas & Suggestions
|
51 |
11,167 |
05-06-2022, 02:12 AM |
|
|
Thread: [CLOSED PR] Enables hunger motive on classic servers
Post: RE: [PR] Enables hunger motive on classic servers
babayetu83 Wrote: (05-05-2022, 11:02 PM)
--
i'd like it more if it were a trait so it would be something you could opt in/out from
--
That would basically made the whole system pointless.
Its li... |
|
Conchuckter |
Ideas & Suggestions
|
50 |
11,971 |
05-05-2022, 11:43 PM |
|
|
Thread: [CLOSED PR] Enables hunger motive on classic servers
Post: RE: [PR] Enables hunger motive on classic servers
I completely agree with this and would love if this was in the game.
Food has basically zero purpose outside of gimmicks and buffs which is sad because of how fleshed out the system is. |
|
Conchuckter |
Ideas & Suggestions
|
50 |
11,971 |
05-05-2022, 08:24 PM |
|
|
Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear
Cal Wrote: (05-05-2022, 01:52 PM)
--
why should I HAVE to wear my helmet as sec? I almost never wear it. what about HoS's beret?
--
You don't, you would still have that choice, and it's not like you... |
|
Conchuckter |
Ideas & Suggestions
|
51 |
11,167 |
05-05-2022, 03:06 PM |
|
|
Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear
Cal Wrote: (05-05-2022, 05:12 AM)
--
Still heavily dislike this. Let's just say what it is: a stealth nerf to security and their Sechuds.
The only other glasses that matter are sunshades, of whic... |
|
Conchuckter |
Ideas & Suggestions
|
51 |
11,167 |
05-05-2022, 01:00 PM |
|
|
Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear
Eagletanker Wrote: (05-04-2022, 11:29 PM)
--
The balancing thing about sunglasses and sechuds is that there's a limited amount on the station at any time. I think this just makes combat into more stu... |
|
Conchuckter |
Ideas & Suggestions
|
51 |
11,167 |
05-05-2022, 01:15 AM |
|
|
Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear
Maegor Wrote: (05-04-2022, 09:50 PM)
--
I feel it is important to ask if it would add anything besides an annoyance?
Plus, sec officers have helmets and those protect eyewear, scientists have gas... |
|
Conchuckter |
Ideas & Suggestions
|
51 |
11,167 |
05-04-2022, 10:14 PM |
|
|
Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear
So what I'm thinking is that instead of glasses being destroyed they are thrown off the player in a random direction.
If you are wearing headgear that covers the eyes you cannot have glasses pulled o... |
|
Conchuckter |
Ideas & Suggestions
|
51 |
11,167 |
05-04-2022, 08:34 PM |
|
|
Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear
I'll have a look at implementing some of the ideas. |
|
Conchuckter |
Ideas & Suggestions
|
51 |
11,167 |
05-04-2022, 05:38 PM |
|
|
Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear
RGBDeadSilent Wrote: (05-04-2022, 04:10 AM)
--
Old flashes used to have a low % chance to fail too, and I often had them immediately break on that low initial chance, now they get like 5 free flashes... |
|
Conchuckter |
Ideas & Suggestions
|
51 |
11,167 |
05-04-2022, 04:39 AM |
|
|
Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar
mechanic gaming
FRANK EDIT: Mech a lech a hi mecha heeine ho
CONCHUCKTER EDIT: mechanic gaming |
|
Conchuckter |
General Discussion
|
1,702 |
640,558 |
05-04-2022, 03:42 AM |
|
|
Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear
Leeanei Wrote: (05-04-2022, 02:55 AM)
--
This probably should not work on sechuds because of how often officers get hit in the face.
--
Sec huds have a strength of nine meaning they only have a 10%... |
|
Conchuckter |
Ideas & Suggestions
|
51 |
11,167 |
05-04-2022, 03:26 AM |