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    Thread: Goonstation Monthly Contest: January 2023
Post: RE: Goonstation Monthly Contest: January 2023

bomb https://cdn.discordapp.com/attachments/890223070999101480/1061027771075264553/BombEmoji.gif
Conchuckter General Discussion 15 3,226 01-06-2023, 01:14 PM
    Thread: [MERGED PR] Merges mechanics with engineer
Post: RE: [PR] Merges mechanics with engineer

Ikea Wrote: (10-21-2022, 05:59 PM) -- Conchuckter Wrote: (10-21-2022, 05:08 PM) -- Your statement of this solution having "none of the upside" is a massive overstatement, many people have brung up t...
Conchuckter Good ideas! 28 5,962 10-21-2022, 06:57 PM
    Thread: [MERGED PR] Merges mechanics with engineer
Post: RE: [PR] Merges mechanics with engineer

Ikea Wrote: (10-21-2022, 11:53 AM) -- Conchuckter Wrote: (10-20-2022, 12:23 AM) -- The RKIT is a definite overlap between the two jobs, so moving it to something like a shared construction room woul...
Conchuckter Good ideas! 28 5,962 10-21-2022, 05:08 PM
    Thread: Chat/Text Channel/Filter to only see talkings or actions or whatever.
Post: RE: Chat/Text Channel/Filter to only see talkings ...

I think this could be a coolish idea if I'm understanding you properly. Letting you take a chat source and give it its own chat box that isn't filled up with other stuff would be quite useful. Howeve...
Conchuckter Ideas & Suggestions 2 548 10-20-2022, 02:29 PM
    Thread: [MERGED PR] Merges mechanics with engineer
Post: RE: [PR] Merges mechanics with engineer

I personally think work should be focused on making playing engineer more enjoyable without interfering with another job, seeing as there are clear distinctions between the two. For example giving en...
Conchuckter Good ideas! 28 5,962 10-20-2022, 12:23 AM
    Thread: What is your favorite job and why?
Post: RE: What is your favorite job and why?

Mechanic, Scientist MechComp is fun and gives you a ton of freedom for what you want to do, especially when combined with Packets. In my opinion it is the most powerful job in general just for the ...
Conchuckter General Discussion 23 6,200 07-22-2022, 05:35 PM
    Thread: CaptainBravo - Goon1 - 2022-05-17 11:35PM EST
Post: RE: CaptainBravo - Goon1 - 2022-05-17 11:35PM EST

Some of those votes are repeats, "Cyborg Nu-65" voted twice, so from what I can see it was 4 - 4.
Conchuckter Admin Feedback 5 2,806 05-18-2022, 08:47 PM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Flyable Eyewear

Nihisohel Wrote: (05-15-2022, 09:49 AM) -- Conchuckter Wrote: (05-13-2022, 09:41 PM) -- Nihisohel Wrote: (05-13-2022, 12:22 PM) -- this just makes welding masks much more of a meta item than it alr...
Conchuckter Ideas & Suggestions 51 11,167 05-15-2022, 02:16 PM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Flyable Eyewear

Nihisohel Wrote: (05-13-2022, 12:22 PM) -- this just makes welding masks much more of a meta item than it already should be -- Yes, they need to be nerfed at some point, I was thinking maybe making ...
Conchuckter Ideas & Suggestions 51 11,167 05-13-2022, 09:41 PM
    Thread: Flushers, Mechanics & Disposals
Post: RE: Flushers, Mechanics & Disposals

I definitely don't like the idea of the DPM dispensing unanchored pipes.
Conchuckter Ideas & Suggestions 3 1,005 05-07-2022, 04:48 PM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Flyable Eyewear

I have made some changes based on your feedback so I'll be reopening the pr, if you still have any feedback you'd like to share please do.
Conchuckter Ideas & Suggestions 51 11,167 05-06-2022, 02:12 AM
    Thread: [CLOSED PR] Enables hunger motive on classic servers
Post: RE: [PR] Enables hunger motive on classic servers

babayetu83 Wrote: (05-05-2022, 11:02 PM) -- i'd like it more if it were a trait so it would be something you could opt in/out from -- That would basically made the whole system pointless. Its li...
Conchuckter Ideas & Suggestions 50 11,971 05-05-2022, 11:43 PM
    Thread: [CLOSED PR] Enables hunger motive on classic servers
Post: RE: [PR] Enables hunger motive on classic servers

I completely agree with this and would love if this was in the game. Food has basically zero purpose outside of gimmicks and buffs which is sad because of how fleshed out the system is.
Conchuckter Ideas & Suggestions 50 11,971 05-05-2022, 08:24 PM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear

Cal Wrote: (05-05-2022, 01:52 PM) -- why should I HAVE to wear my helmet as sec? I almost never wear it. what about HoS's beret? -- You don't, you would still have that choice, and it's not like you...
Conchuckter Ideas & Suggestions 51 11,167 05-05-2022, 03:06 PM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear

Cal Wrote: (05-05-2022, 05:12 AM) -- Still heavily dislike this. Let's just say what it is: a stealth nerf to security and their Sechuds. The only other glasses that matter are sunshades, of whic...
Conchuckter Ideas & Suggestions 51 11,167 05-05-2022, 01:00 PM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear

Eagletanker Wrote: (05-04-2022, 11:29 PM) -- The balancing thing about sunglasses and sechuds is that there's a limited amount on the station at any time. I think this just makes combat into more stu...
Conchuckter Ideas & Suggestions 51 11,167 05-05-2022, 01:15 AM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear

Maegor Wrote: (05-04-2022, 09:50 PM) -- I feel it is important to ask if it would add anything besides an annoyance? Plus, sec officers have helmets and those protect eyewear, scientists have gas...
Conchuckter Ideas & Suggestions 51 11,167 05-04-2022, 10:14 PM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear

So what I'm thinking is that instead of glasses being destroyed they are thrown off the player in a random direction. If you are wearing headgear that covers the eyes you cannot have glasses pulled o...
Conchuckter Ideas & Suggestions 51 11,167 05-04-2022, 08:34 PM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear

I'll have a look at implementing some of the ideas.
Conchuckter Ideas & Suggestions 51 11,167 05-04-2022, 05:38 PM
  Lightbulb Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear

RGBDeadSilent Wrote: (05-04-2022, 04:10 AM) -- Old flashes used to have a low % chance to fail too, and I often had them immediately break on that low initial chance, now they get like 5 free flashes...
Conchuckter Ideas & Suggestions 51 11,167 05-04-2022, 04:39 AM
    Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar

mechanic gaming FRANK EDIT: Mech a lech a hi mecha heeine ho CONCHUCKTER EDIT: mechanic gaming
Conchuckter General Discussion 1,702 640,558 05-04-2022, 03:42 AM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear

Leeanei Wrote: (05-04-2022, 02:55 AM) -- This probably should not work on sechuds because of how often officers get hit in the face. -- Sec huds have a strength of nine meaning they only have a 10%...
Conchuckter Ideas & Suggestions 51 11,167 05-04-2022, 03:26 AM