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Thread: Access Request Console
Post: RE: Access Request Console
Kotlol Wrote: (04-13-2024, 06:58 AM)
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So now his PDA is high value for traitors and gangs. They are gonna kill the HoP, steal their PDA and that request console gets copied over and over to give an... |
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glowbold |
Ideas & Suggestions
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12 |
261 |
04-13-2024, 09:31 AM |
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Thread: [MERGED PR] Gives captain a mindshield
Post: RE: [PR] Gives captain a mindshield
Captains will get a round-start health implant, plus medical *and* security alerts-on-crit/death with this, which I don't think has been explicitly brought up in discussion?
A mindshield-only impla... |
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glowbold |
Ideas & Suggestions
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36 |
1,574 |
04-03-2024, 07:41 PM |
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Thread: [CLOSED PR] Add PDA Alert modules for medical, engineering, science, and janitor t...
Post: RE: [PR] Add PDA Alert modules for medical, engine...
Added science alert & related alert PDA module, let me know what you think. |
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glowbold |
Ideas & Suggestions
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7 |
281 |
04-02-2024, 12:55 PM |
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Thread: Suggestion: Captain De-Authorizing the armory
Post: RE: Suggestion: Captain De-Authorizing the armory
very good idea, implemented it with the auth disk approach: https://github.com/goonstation/goonstation/pull/18275 |
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glowbold |
Ideas & Suggestions
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5 |
277 |
03-22-2024, 02:53 AM |
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Thread: Add nukecharge to all map if we have full of security team
Post: RE: Add nukecharge to all map if we have full of s...
There is a round start on-station nuke for at least two maps. I don't think they get used all that much, but I don't have stat tracking to back that up. |
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glowbold |
Ideas & Suggestions
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9 |
309 |
03-15-2024, 10:49 AM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
babayetu83 Wrote: (03-08-2024, 10:41 AM)
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let pills dissolve in water
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we need space alka-seltzer (reduces Burpy status effect) |
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glowbold |
Ideas & Suggestions
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4,114 |
1,954,962 |
03-08-2024, 12:59 PM |
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Thread: Pharmacy: Do They Really Need All That
Post: RE: Pharmacy: Do They Really Need All That
Medical Doctor overall has a problem of being very reactive, and as such it's harder to design shift-long term goals they can accomplish without being frustrating. Given the lack of bigger objectives ... |
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glowbold |
Ideas & Suggestions
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23 |
760 |
03-03-2024, 02:29 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
The PTL should not give credits but instead influence how smooth and long of a ride the shuttle home is |
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glowbold |
Ideas & Suggestions
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4,114 |
1,954,962 |
02-12-2024, 12:53 PM |
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Thread: Remove Hygiene Motive from RP
Post: RE: Remove Hygiene Motive from RP
444explorer Wrote: (01-31-2024, 03:39 AM)
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glowbold Wrote: (01-30-2024, 05:21 PM)
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(A lot, see above)
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I have never seen this work well other than being silently Capulettium Stung in the sho... |
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glowbold |
Ideas & Suggestions
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43 |
2,489 |
01-31-2024, 10:31 AM |
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Thread: Remove Hygiene Motive from RP
Post: RE: Remove Hygiene Motive from RP
Hygiene encourages people to become vulnerable and unable to immediately react to the radio. I think it allows for a lot more variance and texture in how the game progresses, and removing it entirely ... |
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glowbold |
Ideas & Suggestions
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43 |
2,489 |
01-30-2024, 05:21 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Mid-round AIs should boot up via a data disk with clone data instead of slapping a wet meat brain inside. |
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glowbold |
Ideas & Suggestions
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4,114 |
1,954,962 |
01-04-2024, 12:17 PM |
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Thread: [MERGED PR] Wear and Tear: Light Bulbs and Switches
Post: RE: [PR] Wear and Tear: Light Bulbs and Switches
I just pushed an update incorporating feedback - the intent of the changes is to ensure there are ways to respond to the wear and tear of the station safely, while still giving mechanical incentives ... |
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glowbold |
Good ideas!
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8 |
708 |
12-27-2023, 03:59 PM |
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Thread: [CLOSED PR] Move Counter-Revolutionary Implants from QM to Security
Post: RE: [PR] Move Counter-Revolutionary Implants from ...
Pardon as I’m coming in having played very little revs, but does security not buy implants direct from personal accountfrom request consoles? Even if cargo is compromised, you can still intercept the ... |
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glowbold |
Ideas & Suggestions
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19 |
1,612 |
11-05-2023, 08:58 AM |
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Thread: Catering Announcement System?
Post: RE: Catering Announcement System?
maybe there could be something slightly smaller / less loud than command announcements for QMs and catering? |
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glowbold |
Ideas & Suggestions
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15 |
1,243 |
10-20-2023, 09:30 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
pressure sensor holders should be able to hold molitz b crystals so they can more easily get resonance from science test bombs |
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glowbold |
Ideas & Suggestions
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4,114 |
1,954,962 |
10-10-2023, 07:49 AM |
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Thread: Requisitions are not great, suggestions to improve
Post: RE: Requisitions are not great, suggestions to imp...
It would be nice if there was escalation with requisitions, i.e. the more complex/rewarding ones show up in response to you fulfilling easy ones. QMs can build relationships with departments, and peop... |
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glowbold |
Ideas & Suggestions
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8 |
697 |
09-28-2023, 08:34 AM |
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Thread: Reduce Default Shift Extension Length
Post: Reduce Default Shift Extension Length
Right now, a shift extension will set the next auto-call at 45 minutes (the default round length divided by 2).
That level of additional commitment does not seem to be communicated to players anyw... |
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glowbold |
Ideas & Suggestions
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5 |
403 |
09-20-2023, 07:56 AM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
cargo teleporters don't target individual pads, but apply a barcode and send things into the station's routing system for distribution |
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glowbold |
Ideas & Suggestions
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4,114 |
1,954,962 |
09-19-2023, 12:57 PM |
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Thread: [MERGED PR] Adds a new salvager weapon: The Makeshift Laser Rifle
Post: RE: [PR] Adds a new improvised weapon: The Makeshi...
unfunnyperson Wrote: (09-17-2023, 10:26 AM)
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Reduced wire amount on repair/build to 10 wires
Replaced the glass sheets step with a step to add a lens from a different device
What device the len... |
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glowbold |
Good ideas!
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26 |
2,373 |
09-17-2023, 12:36 PM |
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Thread: Lying down ontop of explosives makes the explosion weaker
Post: RE: Lying down ontop of explosives makes the explo...
this idea is so good i think it's actually two ideas?
1. As a simulation-focused game, actively covering an explosive with your body could be an interesting mechanic
This makes sense as a general mec... |
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glowbold |
Good ideas!
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15 |
1,231 |
09-17-2023, 11:44 AM |
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Thread: You must lie down to extinguish yourself
Post: RE: You must lie down to extinguish yourself
Here are all the things pressing resist currently tries to do, in order of application, generally stopping once it matches a condition:
/mob/living/proc/resist()
1. remove glued item
2. attempt t... |
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glowbold |
Ideas & Suggestions
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7 |
499 |
09-17-2023, 08:35 AM |
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Thread: [MERGED PR] Adds a new salvager weapon: The Makeshift Laser Rifle
Post: RE: [PR] Adds a new improvised weapon: The Makeshi...
KikiMofo Wrote: (09-16-2023, 08:13 PM)
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I mean zipguns are as easy as three ingredients commonly found on the station so I don't think an energy weapon version of a zipgun should be too hard to mak... |
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glowbold |
Good ideas!
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26 |
2,373 |
09-17-2023, 07:58 AM |
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Thread: [MERGED PR] Adds a new salvager weapon: The Makeshift Laser Rifle
Post: RE: [PR] Adds a new improvised weapon: The Makeshi...
maybe use a flashlight to rep the exciter/mirror/lens. having it burn out (ala emags) would be a cute way of adding a non-stackable component for harder field repairs |
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glowbold |
Good ideas!
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26 |
2,373 |
09-15-2023, 11:36 PM |
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Thread: Lying down ontop of explosives makes the explosion weaker
Post: RE: Lying down ontop of explosives makes the explo...
good idea https://github.com/goonstation/goonstation/pull/15855 |
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glowbold |
Good ideas!
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15 |
1,231 |
09-15-2023, 05:45 PM |
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Thread: Remove Security's access to the crematorium on RP
Post: RE: Remove Security's access to the crematorium on...
If security's crematorium door access is removed they will still have direct access to the crematorium via morgue pipe, which allows space for door access to be a benefit of crew coordination. Securit... |
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glowbold |
Good ideas!
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25 |
2,299 |
09-14-2023, 01:14 PM |