Job and Map rollouts - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: Job and Map rollouts (/showthread.php?tid=9866) |
Job and Map rollouts - gleb09 - 01-09-2018 What are you guys' job roll outs on certain maps? Rollout meaning what do you do at the start of a round that's usually the same steps to get yourself prepared. Mine isn't too interesting but on Cog1 as Det, Get DetGadget hat from locker, Stuff everything that I can into it from the room, Take spy sticker box, Put on latex gloves, Revolver into belt slot, Card into PDA into ID slot, Open PDA window into top right corner, Message who we have as sec, Go into Jazz room behind office, Sunglasses + secret turtleneck RE: Job and Map rollouts - atomic1fire - 01-10-2018 Staff assistant Get tools + multitool, bare minimum being crowbar, wirecutters, screw driver and multitool. Some sort of homemade weapon or blunt object. Occasionally steal the forensic scanner from detective's office if I want to play amature detective (I probably shouldn't do that, but trying to play who got gibbed is super fun) Crowbar/screwdriver/multitool is my normal tresspass kit. I don't normally hack doors but I can at least depower a few rooms on most servers and get in that way. Especially for TG because every maintenance apc powers the doors most adjacent to it. RE: Job and Map rollouts - Vitatroll - 01-10-2018 Everything: Naked. Menthols. Tanning glasses. Jittering on a sugar high. Heels if I can help it. I rarely wear pants, but when I do, it's a wrasslethong. Or something like em'. |