Minor Tank transfer valves can't be seen when held - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Minor Tank transfer valves can't be seen when held (/showthread.php?tid=9546) |
Tank transfer valves can't be seen when held - Hikurac - 11-02-2017 Tank transfer valveĀ bombs, those huge orange and blue items, can't be seen visibly when held in one's hands. RE: Tank transfer valves can't be seen when held - cgrn10 - 11-02-2017 I dont think they ever have been RE: Tank transfer valves can't be seen when held - Hikurac - 11-02-2017 Yeah, I know a lot of items aren't shown in hand, but I just figured this was a more important example, given that they're TTV bombs and huge items. RE: Tank transfer valves can't be seen when held - cgrn10 - 11-02-2017 Well the whole system is small enough to fit into a suitcase (see suitcase ttv's from the junk vendor). Probably doesnt need a sprite but if you want one probably make suggestion rather than a bug, or even better yet make one yourself gives it a much higher chance of implementation from what I've heard RE: Tank transfer valves can't be seen when held - NateTheSquid - 11-02-2017 TTV's have needed a sprite for a while, the fact that those huge-ass bombs that can be made pretty easy and carried pretty easy are invisible is bullshit OP (granted people generally just make can-bombs instead) RE: Tank transfer valves can't be seen when held - Sundance - 11-05-2017 Looking into this. Objects large enough that they can't fit in your bag + explosive is a huge oversight. RE: Tank transfer valves can't be seen when held - Sundance - 11-05-2017 So I was rooting around 2016 release to check for a sprite for plasma tanks so I could have something to reference for an in-hand sprite when I noticed something: In hand_general.dmi there's literally a sprite of it. I checked it out to make sure that it's a proper sprite and not some broken left over thing of the past but nope: Overlaying it seems it works just fine. So there's no real point in me spriting it.. it's already done. This seems like a very simple fix, the icon states or something (i dunno, not a coder) are missing this for some reason. |