[FEATURE] Cluwne meat, Clown meat, some genetics phrases - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +--- Thread: [FEATURE] Cluwne meat, Clown meat, some genetics phrases (/showthread.php?tid=9184) |
[FEATURE] Cluwne meat, Clown meat, some genetics phrases - LuigiThirty - 08-07-2017 This patch adds special cases for putting cluwnes and clowns into the gibber. Their raw meat has a 33% chance to infect the eater with Clowning Around or Cluwneing Around, same as food poisoning with regular raw meat. Clown meat can be cooked into burgers safely but cluwne burgers will always have a chance to infect the eater. While I was there I also added some gain and loss phrases for genetics traits that don't have any. I don't know how to do art at all so I didn't make any sprites. Tested and clown/cluwne meat works properly. https://github.com/goonstation/goonstation-2016/compare/goonstation-2016-byond510...Luigi30:cluwne_steaks?expand=1 RE: [FEATURE] Cluwne meat, Clown meat, some genetics phrases - babayetu83 - 08-08-2017 dont forget about clown/cluwne steaks RE: [FEATURE] Cluwne meat, Clown meat, some genetics phrases - medsal15 - 08-08-2017 (08-08-2017, 02:00 AM)babayetu83 Wrote: dont forget about clown/cluwne steaks Tastes like HONK Tastes like HUNK RE: [FEATURE] Cluwne meat, Clown meat, some genetics phrases - ZeWaka - 09-06-2017 In order to for me to implement this patch, this needs an entry in the To Serve Man book. |