Yet another wizard rebalence thread. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Yet another wizard rebalence thread. (/showthread.php?tid=9163) Pages:
1
2
|
Yet another wizard rebalence thread. - Lady Birb - 08-02-2017 I have been seeing a lot more wizard rounds as of late, and it is starting to show how unbalanced they are in practice. There have been many, many threads about rebalancing wizards over time, and here I will be compiling my ideas on the subject Now, the main problem I have seen with the way wizards are balanced is that they are balanced around the days where the moment an antagonist went loud, they would be immediately pursued by the entire security team, ten greyshirts, and three flamethrower-wielding scientists; and as wizards had no stealth powers they had to be able to take on groups of armed targets. Nowadays players tend to try to avoid antagonists rather than fight them, with it being rare for more than 2-3 well armed players to be going after antagonists. This makes it very difficult to take down a skilled wizard, as they can mass-stun groups of assailants, easily kill single targets, and quickly escape when threatened. Problem Spells: Here I will talk about individual spells that are easily abused.
RE: Yet another wizard rebalence thread. - babayetu83 - 08-02-2017 i think the wizard is pretty well balanced. people often make the mistake of trying to 1v1 the character who can have the best single target damage ability in the game RE: Yet another wizard rebalence thread. - Dr Zoidcrab - 08-02-2017 Can polymorth still be cast without a staff? Had a round with wizard once that used medal awards to hide his robes and just went around polymorphing people and beating them to death with a fire extinguisher while they were recovering. RE: Yet another wizard rebalence thread. - Superlagg - 08-02-2017 Spend an extra spell slot to make polymorph turn people into mindslaved spacebears. RE: Yet another wizard rebalence thread. - Noah Buttes - 08-02-2017 I'm of the opinion that polymorph should be reversible but cluwning should not be. Reverse their roles. RE: Yet another wizard rebalence thread. - Vitatroll - 08-02-2017 I agree, actually. Something about cluwning being reversible feels inherently sacrilegious. The two switching roles feels far better. RE: Yet another wizard rebalence thread. - Ed Venture - 08-02-2017 (08-02-2017, 03:43 PM)Noah Buttes Wrote: I'm of the opinion that polymorph should be reversible but cluwning should not be. I agree as well. RE: Yet another wizard rebalence thread. - YoukCat - 08-02-2017 (08-02-2017, 03:33 PM)Dr Zoidcrab Wrote: Can polymorth still be cast without a staff? Had a round with wizard once that used medal awards to hide his robes and just went around polymorphing people and beating them to death with a fire extinguisher while they were recovering. Is that within the rules? I mean, I use the rewards to make my spacesuit look like a fancy inspector's suit but... That's straight up cheatsy. RE: Yet another wizard rebalence thread. - Ed Venture - 08-02-2017 Nothing in the rules that say you can't use awards to your advantage. RE: Yet another wizard rebalence thread. - medsal15 - 08-02-2017 Add a chance to each spell for backfiring. Something probably like 10% chance. Examples: backfiring fireball would set the wizard on fire and throw him in a random direction, backfiring clown's revenge would just give the target clown clothes, etc. RE: Yet another wizard rebalence thread. - NateTheSquid - 08-02-2017 im fine with rathens removing limbs or whatever, but the stun is crazy op. its like an instant magic missile, with no target limit, and more damage than magic missile RE: Yet another wizard rebalence thread. - Roomba - 08-02-2017 I think something needs to be done about the Rathen's/Empower/Cthulhu Staff build. Whenever any half-competent wizard takes it, the station is depopulated in about 10-15 minutes, and there's really nothing you can do to counter it. As long as the wizard can see you, he can bash you to death from within the safety of a grille or another room. I think this wouldn't be so bad if it weren't for two things: - Hitting someone with the staff a couple of times knocks them out for a long time, at a much faster rate than a regular stamina-inducing weapon does. - The staff does brain damage, which bypasses all the usual damage types and kills people in seconds. Either remove the knockout part so that even brain-damaged people have half a chance of running away, or remove the brain damage part but make the staff do fire extinguisher/toolbox levels of brute, so the wizard can still beat someone to death given enough time. RE: Yet another wizard rebalence thread. - NateTheSquid - 08-02-2017 ^ yeah cthulhu is dumb op. i always take it solely because i lose my staff all the fucking time. other people would be mad but i'd certainly be fine with it JUST being a recall-able staff RE: Yet another wizard rebalence thread. - Berrik - 08-03-2017 Concerning polymorph, it's worth noting that it has a longer cooldown than cluwning, AND there is also the chance that you will be polymorphed into something incredibly dangerous to the wizard, like a bumblespider or a bee. (08-02-2017, 07:33 PM)medsal15 Wrote: Add a chance to each spell for backfiring. Something probably like 10% chance. Examples: backfiring fireball would set the wizard on fire and throw him in a random direction, backfiring clown's revenge would just give the target clown clothes, etc. Chance-based mechanics that shit on an antag round are not good gameplay. RE: Yet another wizard rebalence thread. - Ed Venture - 08-03-2017 (08-03-2017, 01:30 AM)Berrik Wrote: Chance-based mechanics that shit on an antag round are not good gameplay. I agree. I already hit myself with my own fireballs anyways (When I use the spell that is.) |