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Capulettium mixture bug - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Capulettium mixture bug (/showthread.php?tid=9161) |
Capulettium mixture bug - Hikurac - 08-02-2017 If you put a beaker with 30u of space drugs, 30u of hydrogen, and 30u of chlorine into a heater and heat it to 674k, the space drugs disappear, leaving only 30u hydrogen and 30u chlorine. Doesn't seem to occur with smaller portions, so I'm not sure why this happens at around 30u each. RE: Capulettium mixture bug - ZeWaka - 08-04-2017 this is actually a really interesting bug RE: Capulettium mixture bug - Sov - 08-09-2017 (08-04-2017, 11:49 PM)ZeWaka Wrote: this is actually a really interesting bug looking at the code and I'm still unsure how this is broken ![]() RE: Capulettium mixture bug - Hikurac - 10-10-2017 So I did some further testing. If you heat up a beaker with 18u space drugs, 18u chlorine, and 18u hydrogen, you will consistently get 18u capulettium. If you do it with 21u each however, it bugs out, giving you 16u capulettium, 5u hydrogen, and 5u chlorine. Also, if you have pre-existing capulettium in the beaker when making more, it will bug out very consistently. The capulettium is causing the space drugs to disappear before turning into neurotoxin. RE: Capulettium mixture bug - cgrn10 - 10-10-2017 This has been a bug for a very very very long time, like since I started playing. |