Add a Cyborg Docking Station to the AI core - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: Add a Cyborg Docking Station to the AI core (/showthread.php?tid=9041) |
Add a Cyborg Docking Station to the AI core - Lady Birb - 07-07-2017 Hey, we have to keep our borg shells somewhere. RE: Add a Cyborg Docking Station to the AI core - Nnystyxx - 07-07-2017 +1, that would be nice in case robotics explodes again RE: Add a Cyborg Docking Station to the AI core - warcrimes - 07-07-2017 also adds more interaction / possible hyjinx around the core. +1 RE: Add a Cyborg Docking Station to the AI core - NateTheSquid - 07-07-2017 i'd really like it if regular borg chargers could be wrenched and moved. if not, we also need a borg charger in mining. no one plays mining borg cause they have to constantly run back to robotics RE: Add a Cyborg Docking Station to the AI core - Technature - 07-07-2017 (07-07-2017, 01:39 PM)NateTheSquid Wrote: i'd really like it if regular borg chargers could be wrenched and moved. if not, we also need a borg charger in mining. no one plays mining borg cause they have to constantly run back to robotics I feel like any place that could expect possible borg activity could benefit from this. Mining and Engineering could be good candidates. RE: Add a Cyborg Docking Station to the AI core - babayetu83 - 07-07-2017 (07-07-2017, 01:39 PM)NateTheSquid Wrote: i'd really like it if regular borg chargers could be wrenched and moved. if not, we also need a borg charger in mining. no one plays mining borg cause they have to constantly run back to robotics the mining station should have a charger on it RE: Add a Cyborg Docking Station to the AI core - Xaviens - 07-07-2017 (07-07-2017, 05:33 PM)babayetu83 Wrote:As a matter of fact, the mining station has two borg chargers.(07-07-2017, 01:39 PM)NateTheSquid Wrote: i'd really like it if regular borg chargers could be wrenched and moved. if not, we also need a borg charger in mining. no one plays mining borg cause they have to constantly run back to robotics RE: Add a Cyborg Docking Station to the AI core - NateTheSquid - 07-07-2017 mining station is too far away RE: Add a Cyborg Docking Station to the AI core - babayetu83 - 07-07-2017 (07-07-2017, 07:30 PM)NateTheSquid Wrote: mining station is too far away all you gotta do is hop on the mining shuttle...scenically located right next to mining the real reason no one plays miner borg is because the hammer/pick/whatever mining borgs get is fucking dogshit RE: Add a Cyborg Docking Station to the AI core - NateTheSquid - 07-08-2017 (07-07-2017, 11:40 PM)babayetu83 Wrote:normal miners get the exact same shit? they can also fly mining pods, but those suck now apparently(07-07-2017, 07:30 PM)NateTheSquid Wrote: mining station is too far away RE: Add a Cyborg Docking Station to the AI core - Technature - 07-08-2017 (07-08-2017, 12:47 AM)NateTheSquid Wrote:(07-07-2017, 11:40 PM)babayetu83 Wrote:normal miners get the exact same shit? they can also fly mining pods, but those suck now apparently(07-07-2017, 07:30 PM)NateTheSquid Wrote: mining station is too far away To be fair, humans can upgrade theirs from Dogshit to not quite Dogshit. Borgs are stuck with their tools. RE: Add a Cyborg Docking Station to the AI core - BurntCornMuffin - 07-08-2017 I've added some borg rechargers to AI Core, Engineering, and Mining on Cogmap1 and Cogmap2. |