[FEATURE] Adds ampoules, rewrites smelling salts - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [FEATURE] Adds ampoules, rewrites smelling salts (/showthread.php?tid=9028) |
[FEATURE] Adds ampoules, rewrites smelling salts - quiltyquilty - 07-04-2017 Ampoules are small vials containing up to 5u of a chemical. On attack they are inhaled, producing a snap and adding all units to the mob thru INGEST. They come in 4 colors. You can make them in the chemmaster. Smelling salts now give you stamina regen and, in shallow crit, heal you small amounts, if ingested. There is a small chance of toxin damage. If it's in ingested, the anti-rad trait still remains, only slightly less effective. The only ampoule added has the new smelling salts in them, and these ampoules are added to medical vendors. Images coming later tonight. https://github.com/goonstation/goonstation-2016/compare/goonstation-2016-byond510...pudl:ampoules RE: [FEATURE] Adds ampoules, rewrites smelling salts - ZeWaka - 07-04-2017 +1 RE: [FEATURE] Adds ampoules, rewrites smelling salts - Gannets - 07-05-2017 +1 RE: [FEATURE] Adds ampoules, rewrites smelling salts - NateTheSquid - 07-05-2017 (07-04-2017, 10:45 PM)zewaka Wrote: +1 (07-05-2017, 01:48 AM)Gannets Wrote: +1 = 2. +1 from me = 3 RE: [FEATURE] Adds ampoules, rewrites smelling salts - awfulworldkid - 07-05-2017 +1 Although I do notice that you can use this to give people any disease just by clicking on them. RE: [FEATURE] Adds ampoules, rewrites smelling salts - Nnystyxx - 07-05-2017 Oh heck yes! I was hoping smelling salts would be tweaked and more chemical delivery methods are cool +1 RE: [FEATURE] Adds ampoules, rewrites smelling salts - quiltyquilty - 07-05-2017 They still have a delay |