[Nerf] Changeling Genetics - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: [Nerf] Changeling Genetics (/showthread.php?tid=8994) |
[Nerf] Changeling Genetics - YoukCat - 06-26-2017 So, I was thinking about my Changeling Forms suggestion. I remembered a suggestion on there to change mine, and that got me thinking further into Genetics and Changelings. Changelings are creatures that change their body in order to kill things, such as abomination arms, growing stingers filled with LSD, and more. I was thinking, why not lock some of these morphs away? It would both nerf Changeling, and stay true to it's theme. Changeling Genetics The Changeling gains powers over time dependent on the people they devour. In Genetics, people have potentials that can be activated with activators. I was thinking the Changeling sorta gains access to these mutations, but in a different way. They would unlock powers if the people they ate had certain potentials. Such as if they had the potential for Adrenaline Rush, then the Changeling would unlock the power Speed Regeneration. The Changeling would also take double damage to fire. STARTING POWERS: Neurotoxin Sting, LSD Sting, Spacfewalking, Shambling Abomination, Mimic Voice, Transform, Absorb. If the person absorbed had the genetic potential for: Fire Resistance/Thermal Resistance: Normal Fire Vulnerability. Polymorph: DNA Sting Musculature Enhancement: Morph Arm Pseudonecrosis: Regenerative Stasis Regeneration: Headspider Motor Neuron Signal Enhancement: Handspider Blindness: Eyespider Adrenaline Rush: Speed Regeneration Mass Emesis/Fire Breath/Chronic Cough/that Vomit mutation: Acid Spit Primal Genetics: Monkey Transformation SMES Human: Your hands act insulated, meaning you don't have to wear insulated gloves. (new passive) Natural Anti-Toxins: You can purge all chemicals in you. (new power) RE: [Nerf] Changeling Genetics - fosstar - 06-26-2017 STARTING POWERS: Neurotoxin Sting, LSD Sting, Spacfewalking, Shambling Abomination, Mimic Voice, Transform, Absorb. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA SPACFEWALKING AAA KILL ME RE: [Nerf] Changeling Genetics - Frank_Stein - 06-26-2017 This is a neat idea. Some kind of method of sensing a person's genetic potential would be a good idea, so the Changeling isnt just eating people and hoping for the best, but can actually be selective to get powers they want sooner RE: [Nerf] Changeling Genetics - Cirrial - 06-27-2017 (06-26-2017, 12:01 PM)fosstarreagan Wrote: STARTING POWERS: Neurotoxin Sting, LSD Sting, Spacfewalking, Shambling Abomination, Mimic Voice, Transform, Absorb. Listen, you'll learn to walk in the horror between realities that is spacfe and you will like it ok! RE: [Nerf] Changeling Genetics - pizzatiger - 06-27-2017 i get really excited thinking that you were going to suggest letting the ling unlock the DNA potential inside his own body but then i got really sad then when i realized you just wanted to take what we currently have and make the ling have to eat people to get it RE: [Nerf] Changeling Genetics - YoukCat - 06-27-2017 (06-27-2017, 06:13 AM)pizzatiger Wrote: i get really excited thinking that you were going to suggest letting the ling unlock the DNA potential inside his own body but then i got really sad then when i realized you just wanted to take what we currently have and make the ling have to eat people to get it That is in a different nerf, actually. Check out Changeling Forms for that. RE: [Nerf] Changeling Genetics - awfulworldkid - 06-28-2017 Good luck getting Headspider ever. Regen has a single digit chance of even showing up as potential in the entire population of a round. |