Artifact Implants - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Artifact Implants (/showthread.php?tid=892) |
Artifact Implants - IndifferentPancake - 05-06-2013 Tiny Artifacts that have an affect when implanted into someone via an implanter. Here are some ideas I had for the possible affects: -Allow Implantee to control electronic devices as if they were a cyborg -Give the implantee the psyionic attack of the martians. -Auto life regen for the implantee -Cause the implantee to come back to life after killed one time. Perhaps as some kind of monster. -Give the implantee severe gas Or anything else you people think of. Re: Artifact Implants - enforcer9 - 05-06-2013 Sounds neat, could work if done right with balance. Re: Artifact Implants - Xenonia - 05-07-2013 Needs negative effects, too: Leeches health until removed Randomly teleports user around Makes user center of gravity, making items frequently hit them Change user's subrace to Martian/Illithid/Dwarf Cause the user to fatten then explode And some more good ones: Laser-vision Health HUD implant Ghost vision, can see ghosts Healing touh: Can heal others by shaking them with help. Re: Artifact Implants - david2222121 - 05-07-2013 I'd like to see some cool, but mostly useless implants, like what we have with the artifact plants. How about implants that release a steady flow of ectoplasm into your bloodstream? That replicated the strange relic's ghosts that dart about just out of sight but only for the implantee? |