unique head of staff implants - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: unique head of staff implants (/showthread.php?tid=8850) |
unique head of staff implants - babayetu83 - 06-05-2017 i had an idea while munching on a biscuit that each head of staff should have their own special implant with a unique or at least mostly unique functionality these would be unique and rare in that they can't be found anywhere else but implanted in the head of staff at roundstart captain - direct link to commaster + everything the other staff ones can do hop - direct link to bank records, crew manifest, maybe allow remote operation of the ID computer as well hos - direct link to security computer, cameras, remotely summon beepsky, control brig timer, forensic scanner vision ce - direct link to power terminal, ptl, ruckingeur machines, remote engine monitoring, remote apc access & manipulation, remote solars access rd - direct link to telesci computer, able to examine the pressure of canisters without use of pda (bit underwhelming but i cant think of anything else) md - direct link to cloning machine, remote sleeper operation, summon medibots to location, summon port-a-medbay, medical nerd glasses vision clown - internal bikehorn for hands-free honking i think these would help the heads of staff be more than just a regular staffer in their dept, functionally at least RE: unique head of staff implants - locusts - 06-05-2017 at the very least giving heads of staff automatic health implants will make rev rounds easier to keep track of RE: unique head of staff implants - Frank_Stein - 06-05-2017 Huh, I really like the idea of more implant based powers. Feel like that could be explored more as a Robotics field RE: unique head of staff implants - Arborinus - 06-05-2017 (06-05-2017, 10:24 PM)babayetu83 Wrote: clown - internal bikehorn for hands-free honking You can do this with the Honk program on the Clown PDA if you leave the window open and put it in your pocket. It works as long as your conscious so honk away as someone beats you to a pulp or you are violently convulsing to death on the floor! RE: unique head of staff implants - NateTheSquid - 06-05-2017 (06-05-2017, 10:43 PM)Arborinus Wrote:(06-05-2017, 10:24 PM)babayetu83 Wrote: clown - internal bikehorn for hands-free honking yeah but i can't honk while running with the pda program because the pda window takes the focus and i stop moving RE: unique head of staff implants - atamusvaleo - 06-06-2017 What kind of biscuit? RE: unique head of staff implants - babayetu83 - 06-06-2017 (06-06-2017, 08:41 AM)atamusvaleo Wrote: What kind of biscuit? i followed the recipe for red lobster's cheddar biscuits but used some mozzarella instead RE: unique head of staff implants - Nnystyxx - 06-06-2017 (06-05-2017, 10:39 PM)Frank_Stein Wrote: Huh, I really like the idea of more implant based powers. Feel like that could be explored more as a Robotics field Same. Robotics could do with more neat stuff to be capable of. RE: unique head of staff implants - atamusvaleo - 06-07-2017 (06-06-2017, 09:33 AM)babayetu83 Wrote:(06-06-2017, 08:41 AM)atamusvaleo Wrote: What kind of biscuit? Nice. Also, I like the ideas you came up with while eating your mozzarella biscuits. RE: unique head of staff implants - HydroFloric - 06-07-2017 a idea for the RD some form of remote controlling of the guardbuddys like summoning them or getting them to begin guarding the RD. If thats to op maybe a remote dwaine terminal in your head. |