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Give the AI some way to tell when a camera is cut - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Give the AI some way to tell when a camera is cut (/showthread.php?tid=8814) |
Give the AI some way to tell when a camera is cut - Berrik - 05-31-2017 As opposed to just loudly cursing SS13's shitty camera interface while fumbling around with the directional keys. (making the camera interface less hitler would also be good) RE: Give the AI some way to tell when a camera is cut - NateTheSquid - 05-31-2017 open the 'show camera list' and any deactivated camera has [deactivated] next to it. e.g. "chapel 1 [deactivated]" this is already a thing RE: Give the AI some way to tell when a camera is cut - Berrik - 05-31-2017 Welp. RE: Give the AI some way to tell when a camera is cut - medsal15 - 05-31-2017 Isn't there the white noise thing too? RE: Give the AI some way to tell when a camera is cut - NateTheSquid - 05-31-2017 (05-31-2017, 03:04 AM)medsal15 Wrote: Isn't there the white noise thing too? yeah but that's sometimes a mess. for example if the camera was destroyed via explosions, you just skirt around it and it's hard to tell, but i think the camera list still tells you, but if someone cut it, the camera has static. maybe we should have more than one step to deactivate and reactivate cameras. a lot of other servers need like, screwdriving and then wirecutters or something, but theres not much point RE: Give the AI some way to tell when a camera is cut - poland spring - 05-31-2017 Please do not do this as it's hard enough to deal with a supercop AI when trying to traitor, I had a whole round ruined on the RP server because of it. They don't need to know. |