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Inconsistency with bloody objects - Printable Version

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Inconsistency with bloody objects - Darth Various - 05-04-2013

Eh, figured this might go here too. Crossposted from the Detective thread in Suggestions;

Sundance Wrote:The scanner got fixed to read blood pools and blood on stuff, which is great, but currently it cannot read blood spatter on people wearing said stuff. Scan a bloody dude, no blood detected. Of course you can arrest him, strip him, then scan it but this seems like far too much effort for such a menial task, especially if you're playing the detective correctly (i.e: You didn't immediately get sec equipment access for a stun baton) you shouldn't be making arrests.

And in reverse, if a dude is holding a bloody fire extinguisher, it'll show in bold red text when you examine him, but if the same fire extinguisher is just lying around on the floor, it won't mention the blood on examination. (Even though the sprite is lightly spattered.) At least that's what happened when I was doing terrible science yesterday.

Usually obvious from the sprite, but pretty well hidden on fire extinguishers since they're already bright red.


Re: Inconsistency with bloody objects - Erik - 09-17-2015

feature imho


Re: Inconsistency with bloody objects - Huff H Law - 09-17-2015

Probably should be changed to be consistent.

edit: and it was!