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a two map rotation based on server pop - Printable Version

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a two map rotation based on server pop - OMJ - 05-25-2017

in short- we've been hitting really good player counts recently! It's been sick. We changed to Cog1 for the purpose of making low pop more fun, but now that we have a lot more players than before- what if the map was automatically swapped to Cog2 when there are over 40 players who have readied pre round start?


RE: a two map rotation based on server pop - ZeWaka - 05-25-2017

we've had this thread countless times use the search function

we coders have been working on a map rotation system

however that sentence is present tense, so it's not done yet