a two map rotation based on server pop - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: a two map rotation based on server pop (/showthread.php?tid=8778) |
a two map rotation based on server pop - OMJ - 05-25-2017 in short- we've been hitting really good player counts recently! It's been sick. We changed to Cog1 for the purpose of making low pop more fun, but now that we have a lot more players than before- what if the map was automatically swapped to Cog2 when there are over 40 players who have readied pre round start? RE: a two map rotation based on server pop - ZeWaka - 05-25-2017 we've had this thread countless times use the search function we coders have been working on a map rotation system however that sentence is present tense, so it's not done yet |