Note, includes .dmi files so as to allow for better pull requests into my develop branch; for the patch just remove everything from diff --git a/icons/obj/foodNdrink/food_ingredient.dmi b/icons/obj/foodNdrink/food_ingredient.dmi onwards to get the patch without the icon changes and manually add them to the relevant file (icon state names are semolina, dough_semolina, and pasta_sheet as relevant)
Future patch planned with intention to make more interesting pasta/semolina dishes, just need to do the sprites (volunteers welcome) but figure folks can make use of the "can make spaghetti" ability in the meantime.
Pasta pieces + hand = <list of shapes> pasta (e.g. "rigatoni", "cannelloni", "conchiglie", "farfalle", "fettuccine", act as a reskinned spaghetti making the relevant dish instead of spaghetti plus potentially some classics like fetuccini alfredo)
Pasta pieces + <filling> = <filling> ravioli (similar to eggrolls or rangoons)
RE: [FEATURE] Durum Wheat, Semolina, Semolina Dough, and Pasta Sheets - Nnystyxx - 05-25-2017
aw this is cute i like this
more stuff to cook is always nice
i sometimes wish there were more actual seeds because i'm bad at getting mutations to stick (at least, quickly and casually) but this makes sense
RE: [FEATURE] Durum Wheat, Semolina, Semolina Dough, and Pasta Sheets - awfulworldkid - 05-27-2017
make pasta a material (specifically, a fabric) so I can alloy it with uqill and make impenetrable uqsta/pasill jumpsuits