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Change the Grills in Cog1's Belt Hell - Printable Version

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+---- Thread: Change the Grills in Cog1's Belt Hell (/showthread.php?tid=8743)



Change the Grills in Cog1's Belt Hell - CounterfeitFaker - 05-21-2017

[Image: 2nObml3.png]
These grills tend to get broken when QM uses Belt Hell after getting hit by a couple of crates. I discovered this during a round the other day when several lab monkey crates being sent to Sec instead got shot off the station.

Changing them to reinforced windows maybe would make them less likely to break during normal use.


RE: Change the Grills in Cog1's Belt Hell - misto - 05-21-2017

if the crates are slamming into them, making them reinf windows will only make it last a bit longer. which grill specifically is it? could be remedied by change even 1 into a wall


RE: Change the Grills in Cog1's Belt Hell - Berrik - 05-24-2017

Feature, imo. Welcome to NT's shitty station design.


RE: Change the Grills in Cog1's Belt Hell - CoZardi - 05-24-2017

Sounds like a feature to me i dunno.

Worst case scenario you go and fix it by placing a girder/wall


RE: Change the Grills in Cog1's Belt Hell - Frank_Stein - 05-24-2017

As funny as it is to declare this a feature, it kinda blows that you could break a fundamental feature and have to repair it multiple times


RE: Change the Grills in Cog1's Belt Hell - Technature - 05-24-2017

(05-21-2017, 03:46 PM)CounterfeitFaker Wrote: [Image: 2nObml3.png]
I discovered this during a round the other day when several lab monkey crates being sent to Sec instead got shot off the station.

This sounds like an amazing feature why would you get rid of it?


RE: Change the Grills in Cog1's Belt Hell - misto - 05-24-2017

if its such a feature, it should be placed in a place that gets more traffic, such as the disposals launchers, rather than wherever this is


RE: Change the Grills in Cog1's Belt Hell - mbc - 05-24-2017

Which grilles exactly are the problem here? I'm assuming its these two?

[Image: PKM2lRz.png]


RE: Change the Grills in Cog1's Belt Hell - CounterfeitFaker - 05-24-2017

Quote:This sounds like an amazing feature why would you get rid of it?
Because it makes belt hell useless for QM shipping?

Quote:Which grilles exactly are the problem here? I'm assuming its these two?
Both of them. Just tested by trying to ship two crates from QM to Sec and when I went to check both grills were gone. Both crates arrived at their destination, but anything after that I tried to send jumped over the space where the grilles had been and was launched out the mass driver.


RE: Change the Grills in Cog1's Belt Hell - NateTheSquid - 05-24-2017

gonna steal this thread to say that the crusher should have flaps on both sides not just the exit cause why the fuck are they only on the side that only scrap comes out of of.


RE: Change the Grills in Cog1's Belt Hell - Dr Zoidcrab - 05-25-2017

Well this explains why belt hell is never used for delivery on cog1


RE: Change the Grills in Cog1's Belt Hell - misto - 05-25-2017

couldnt u just replace the lower grill with a wall, which will then protect the upper one


RE: Change the Grills in Cog1's Belt Hell - mbc - 05-25-2017

fixed this by putting some girders in the problem area instead of grilles

(05-24-2017, 11:57 PM)NateTheSquid Wrote: gonna steal this thread to say that the crusher should have flaps on both sides not just the exit cause why the fuck are they only on the side that only scrap comes out of of.

I think it's a little bit of a safety feature so that people who are running through belt hell don't accidentally crush themselves on the back end of the crusher.