[FEATURE] Green Fingers Trait - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [FEATURE] Green Fingers Trait (/showthread.php?tid=8608) |
[FEATURE] Green Fingers Trait - amaranthineApocalypse - 04-20-2017 This trait works just like the robo-arms trait except with syntharms instead! https://github.com/amaranthineApocalypse/goonstation-2016/commit/a393e9f8347bee88c6e7d4b7cfa912073fe7db01
RE: [FEATURE] Green Fingers Trait - Mordent - 04-20-2017 :golfclap: RE: [FEATURE] Green Fingers Trait - Frank_Stein - 04-20-2017 Syntharms can have blossums? RE: [FEATURE] Green Fingers Trait - Lady Birb - 04-20-2017 What if having both it and robo arms would give you one robot arm and one synth arm? Might be impossible to code traits to interact like that but hey. RE: [FEATURE] Green Fingers Trait - The Grim Sleeper - 04-21-2017 Noice. |