Trivial Living emergency toolbox meat - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Features (https://forum.ss13.co/forumdisplay.php?fid=23) +---- Thread: Trivial Living emergency toolbox meat (/showthread.php?tid=8477) |
Living emergency toolbox meat - awfulworldkid - 03-26-2017 When you kill something that the wraith has animated and then use the kitchen knife on it, it turns it into meat. The meat is fully edible and can probably also be turned into Chef's dishes. RE: Living emergency toolbox meat - Haine - 03-26-2017 feature imo RE: Living emergency toolbox meat - Musketman12 - 03-26-2017 (03-26-2017, 09:26 AM)Haine Wrote: feature imoyes, crate meat is a delicacy among my people RE: Living emergency toolbox meat - awfulworldkid - 03-26-2017 I'm fine with it being a feature. The only problem is that it destroys the contents of whatever was animated. RE: Living emergency toolbox meat - Roomba - 03-26-2017 Always been a thing, I remember once spending a round with a beaker of anima and a pile of meat to create living living living living living living mystery meat meat meat meat meat meat meat. RE: Living emergency toolbox meat - Boon Yoon - 03-26-2017 if it's alive, it will have meat. RE: Living emergency toolbox meat - awfulworldkid - 03-26-2017 If someone is in a locker when it's animated, and the locker is killed, are they still alive or did animating the locker kill them? If they were still alive, would butchering the locker erase them from existence? RE: Living emergency toolbox meat - ZeWaka - 03-26-2017 (03-26-2017, 07:09 PM)awfulworldkid Wrote: If someone is in a locker when it's animated, and the locker is killed, are they still alive or did animating the locker kill them? If they were still alive, would butchering the locker erase them from existence? they are still alive in both cases i declare feature since nothing is destroyed |