Changeling Egg-Laying - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Changeling Egg-Laying (/showthread.php?tid=8181) |
Changeling Egg-Laying - Schwicky_Schwag - 02-12-2017 So, I've been thinking for a while about a new feature that we can add to changelings involving the hivemind and turns lings into hellish mixtures of the Thing and Xenomorphs. Egg-laying. So, when changelings absorb a victim, they get absorbed into the hivemind and a husk is made. For ~15-20 DNA points, you can select a member of the hivemind to prepare an egg. When there is a husk nearby (or a live human for the sadistic ones) you inject the egg inside their chest or a limb. (Except the head) The egg stays inside the body until it hatches in 10-20 minutes, and it bursts out of the selected area, either popping the selected limb off or doing moderate BRUTE damage. The egg can be removed using surgery. or by throwing the body into the gibber After popping out of the host, the spawn is in some small insect-like form (haven't gotten a good original idea for what the young phase looks like) and is basically a handspider. In this form, they have a handful of abilities. Abilities: (feel free to change the names if they're kinda lame, and I don't know what would be cooldowns for the abilities that much either) Spawn Form Bladeling Form Leave any suggestions, comments, or concerns in the thread, so the suggestion can be more refined and balanced. TODO: Sprites for the Spawn and Bladeling forms. RE: Changeling Egg-Laying - misto - 02-13-2017 more variety and ability for existing antags could be good thinking. there was a lot of positive feedback to a "parasite" mode that unfortunately sank away to nothing. so perhaps it could be folded into changeling functionality maybe there someday could even be branches of changeling evolution, one leading to being a mommy changeling, and others to other kinds, as wizards and traitors have options to customize their toolset that changelings mostly lack RE: Changeling Egg-Laying - Grumpchkin - 02-13-2017 I think the Metamorphosis should be at most 1 minute, waiting 5-10 minutes for an ability after already waiting 10 minutes sounds boring as fuck. RE: Changeling Egg-Laying - Schwicky_Schwag - 02-13-2017 UPDATE: more classes and stuff. When I finish the sprites for all the forms i'll post a revised and balanced version of the abilities based on community feedback. Bulk: Scouter: Vile Engineer: Burster: Well, now we have five classes for the Spawn. Attack-based, defense-based, speed/harassment-based, support-based, and a suicide-bomber-based. TODO: Sprites for the Spawn + 5 classes, ability icons RE: Changeling Egg-Laying - aft2001 - 02-14-2017 What if the burster latched onto a Drone? Like, it turns the Drone into a suicide-bomber if killed! And, as a bonus (obviously from the extra DNA and life-force) the Suicide-Drone will, upon death/detachment of the Vile Engineer, explodes with the force of a decent TTV, possibly wrecking the hull a bit but making a big fireball, knocking away most things nearby, and obliterating walls/windows/people. Of course, the Engineer would have to allow the Burster to latch onto (or climb down the throat of) the Drone. Also I can *try* to sprite these. You should DEFINITELY still sprite them but I just wanna try. Because I can. RE: Changeling Egg-Laying - Cirrial - 02-14-2017 I'm not sure how I feel about these ideas. I like freaky alien antagonists, don't get me wrong, but this feels like way too much to shove into the changeling. The changeling is less Alien and more The Thing, it's more about paranoia about who you can trust. Then again, making an entirely new antagonist with this sort of stuff might be a little too much. Hrm. RE: Changeling Egg-Laying - misto - 02-14-2017 (02-14-2017, 01:42 PM)Cirrial Wrote: I'm not sure how I feel about these ideas. I like freaky alien antagonists, don't get me wrong, but this feels like way too much to shove into the changeling. The changeling is less Alien and more The Thing, it's more about paranoia about who you can trust. if you want to play your ling as The Thing there should be evolutionary paths that let you do that. just as a traitor can be a stealthy assassin. but why not experiment with building on the ling with new evolutionary paths that enable new playstyles? just as a traitor can be a mindslaver mastermind, or rampaging terrorist RE: Changeling Egg-Laying - New525 - 02-14-2017 (02-14-2017, 02:06 PM)misto Wrote:(02-14-2017, 01:42 PM)Cirrial Wrote: I'm not sure how I feel about these ideas. I like freaky alien antagonists, don't get me wrong, but this feels like way too much to shove into the changeling. The changeling is less Alien and more The Thing, it's more about paranoia about who you can trust. so instead of adding new antags we give the current ones unique skill trees and upgrades that cater to different playstyles. There are some very interesting ideas that could be spawned from this. RE: Changeling Egg-Laying - aft2001 - 02-14-2017 I like the idea of skill trees. Maybe make a new thread as to not derail this one. RE: Changeling Egg-Laying - New525 - 02-15-2017 Also can we hook up misto to a machine that drains good ideas, he has far too many for one man to posscess RE: Changeling Egg-Laying - Nnystyxx - 02-19-2017 good idea mr misto (and mr schwicky) But in all seriousness, I really like the idea of the changeling having more options to branch out and specialize in. Basically, horizontal mobility and a little bit of upward, at the opportunity cost of not doing other things, thus helping to balance it out. More antag variety in general is cool (see: vampire rework maybe someday who knoooows), and I think this would go a long way to make changelings more interesting to meet and play as beyond 'FUCK I'VE BEEN DRAGGED OFF AND EATEN FOR THE 27TH TIME' (although, that's being toned down with the drag patch) |