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Trivial chairs, but only sometimes - Printable Version

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+--- Thread: Trivial chairs, but only sometimes (/showthread.php?tid=8118)



chairs, but only sometimes - NateTheSquid - 02-02-2017

Seemingly at random, sometimes buckling into chairs stops you from using your little toggle buttons for things like lights or oxygen. It's not different types of chairs, and it's not the same chairs, it seems to be a completely random chance.


RE: chairs, but only sometimes - Grifflez - 02-02-2017

Speaking of weird things when buckling people into chairs, buckling someone into chairs causes the game to treat them like they're wearing magboots now.

Gone are the days of buckling a person to a chair and chair diving into them. This magboot-like status remains even if the chair is unscrewed from the floor, which results in... Weirdness... with teleportation.


RE: chairs, but only sometimes - NateTheSquid - 02-02-2017

(02-02-2017, 08:51 AM)Grifflez Wrote: Speaking of weird things when buckling people into chairs, buckling someone into chairs causes the game to treat them like they're wearing magboots now.

Gone are the days of buckling a person to a chair and chair diving into them. This magboot-like status remains even if the chair is unscrewed from the floor, which results in... Weirdness... with teleportation.

That would explain why I've had so much trouble as an AI shell with my normal shuttle tactic of 'buckle them to a shuttle chair, unscrew the chair and push it out an airlock before they figure it out'


RE: chairs, but only sometimes - NateTheSquid - 02-03-2017

looks like it also doesn't only affect the hud thing, but it acts like you have 0 arms


RE: chairs, but only sometimes - Grek - 02-03-2017

It also prevents you from click-dragging people.


RE: chairs, but only sometimes - Mageziya - 02-03-2017

Is this the part where Wire or Somepotato bursts in screaming "chaaaAAAIIIIIRRRS"


RE: chairs, but only sometimes - locusts - 02-04-2017

Also, if you buckle someone to the chair, then load the chair onto the cargo cart, they don't go with it and are free to walk away. You can unload the chair from the cargo cart, and as soon as you physically pull it the person is instantly teleported back into the chair.


RE: chairs, but only sometimes - somepotato - 02-06-2017

chaaaaaAAIIIIRS

(02-04-2017, 02:48 AM)locusts Wrote: Also, if you buckle someone to the chair, then load the chair onto the cargo cart, they don't go with it and are free to walk away. You can unload the chair from the cargo cart, and as soon as you physically pull it the person is instantly teleported back into the chair.

cargo carts should've never made it to live


RE: chairs, but only sometimes - Arborinus - 02-06-2017

(02-06-2017, 04:30 AM)somepotato Wrote: chaaaaaAAIIIIRS

(02-04-2017, 02:48 AM)locusts Wrote: Also, if you buckle someone to the chair, then load the chair onto the cargo cart, they don't go with it and are free to walk away. You can unload the chair from the cargo cart, and as soon as you physically pull it the person is instantly teleported back into the chair.

cargo carts should've never made it to live

It's not cargo carts that are causing this but rather anything that causes someone to be disconnected from the chair without them specifically clicking to unbuckle themselves from the chair.


RE: chairs, but only sometimes - Dr Zoidcrab - 02-06-2017

Its a problem with unfastened chairs. Players stay buckled and teleport to them when they are moved regardless of whether they're still on the same tile or not. You can be buckled into multiple chairs and get teleported whenever any of them is moved.


RE: chairs, but only sometimes - somepotato - 02-06-2017

That last bit can just be fixed by checking if the players' buckled chair is the chair that moved.