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Ideas of questionable quality - Printable Version

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RE: Ideas of questionable quality - babayetu83 - 09-23-2023

add a 1% chance of playing the wilhelm scream when you die


RE: Ideas of questionable quality - CalliopeSoups - 09-23-2023

Tie cables to your bowling kit balls to tug them back after throwing


RE: Ideas of questionable quality - Dhaidburt - 09-24-2023

Trait Roulette! A trait that disallows you to choose any other traits, but gives you 4 random valid traits when spawning in (ignoring trait points). This could make you a strong-willed, adamantium skeleton, chem resistant, cat eye'd person! Or you could end up a pug with no legs, one arm, and stuck in a pod in space with only a dream to get you back home.


RE: Ideas of questionable quality - Piesuu - 09-27-2023

Let's turn Blood into a reagent. The reagent cap is upped to 830 and Blood has a depletion rate of 0 when below 600. If it gets above 800 you bloodgib like previously, filling yourself up with juice and bleeding can end up with your veins being too full to accept Blood


RE: Ideas of questionable quality - Kotlol - 09-27-2023

Add Squirtsguns (Liquid) that can be filled with Paint, Water, cleaning supplies or Ink. (No pee it rejects Pee)

Then allow paint water balloons and have a turf war.


RE: Ideas of questionable quality - RubberRats - 09-27-2023

Add "printloaf" as a recipe for hacked general manufacturers. It's a low-quality food that can be made from about anything.


RE: Ideas of questionable quality - Emimiyu - 09-27-2023

Nanites but on nadir/oshan and it spawn on station level


RE: Ideas of questionable quality - NanoDano - 09-27-2023

Now that atmos is faster i think it would make sense to buff air scrubbers a bit so people dont have to spend so much time cleaning up accidental(or not) gas leaks, makes sense to me since it only takes a couple clicks to open a canister but a lot more to deal with the aftermath


RE: Ideas of questionable quality - BatElite - 09-28-2023

Chaplains should be able to sneak a bible into vampire coffins, so that when they return to coffin they have a Bad Time


RE: Ideas of questionable quality - CalliopeSoups - 09-29-2023

Genetics electropaks for monkeys should cause them to hit a random adjacent item with one of their hands/held items on shock

As a bonus, make them mechcomp interfacable if there's not already a way to trigger them with packets etc

Mechcomp monkeys are the future


RE: Ideas of questionable quality - Dhaidburt - 09-29-2023

(09-29-2023, 02:48 PM)CalliopeSoups Wrote: Genetics electropaks for monkeys should cause them to hit a random adjacent item with one of their hands/held items on shock

As a bonus, make them mechcomp interfacable if there's not already a way to trigger them with packets etc

Mechcomp monkeys are the future

Not sure with packets, but I do know it works with mechcomp! I wasn't the engineer that did it, but someone did setup several buttons that sends out a signal similar to the remote signaler and people were able to shock me as much as they liked while I was a clown. Just setup some "hurt the clown" buttons

Electropacks should 100% do something more than just knock you down and stun you though


RE: Ideas of questionable quality - CalliopeSoups - 09-30-2023

(09-29-2023, 04:57 PM)Dhaidburt Wrote:
(09-29-2023, 02:48 PM)CalliopeSoups Wrote: Genetics electropaks for monkeys should cause them to hit a random adjacent item with one of their hands/held items on shock

As a bonus, make them mechcomp interfacable if there's not already a way to trigger them with packets etc

Mechcomp monkeys are the future

Not sure with packets, but I do know it works with mechcomp! I wasn't the engineer that did it, but someone did setup several buttons that sends out a signal similar to the remote signaler and people were able to shock me as much as they liked while I was a clown. Just setup some "hurt the clown" buttons

Electropacks should 100% do something more than just knock you down and stun you though

Oh that's hilarious. I agree electropacks aren't really used, monkey AI manipulation for mechcomp contraptions is sorely underrated.


RE: Ideas of questionable quality - Kotlol - 09-30-2023

(09-30-2023, 10:04 AM)CalliopeSoups Wrote: *SNIP*

Oh that's hilarious. I agree electropacks aren't really used, monkey AI manipulation for mechcomp contraptions is sorely underrated.

Wouldn't it be funny if you could train monkey's with the electro pack and banana's? Press button A to shock monkey for doing wrong and press button B to give banana for reward monkey for doing good.
TRAIN MONKEYS LIKE THE SYNDICATE DOES TO MAKE YOUR OWN BODYGUARD MONKEY!


RE: Ideas of questionable quality - Dhaidburt - 09-30-2023

The nervous trait now also has you scream when a scary noise is played by a ghost nearby!


RE: Ideas of questionable quality - Kotlol - 10-01-2023

(09-30-2023, 11:38 PM)Dhaidburt Wrote: The nervous trait now also has you scream when a scary noise is played by a ghost nearby!

That sounds more like a "Supersitious" trait.
Dead players can make you scream or twitch or flop over.