Ideas of questionable quality - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Ideas of questionable quality (/showthread.php?tid=8020) Pages:
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RE: Ideas of questionable quality - Mouse - 02-20-2023 clownspiders should be funny enough to operate clown cars RE: Ideas of questionable quality - RelentlessGarbage - 02-21-2023 (02-20-2023, 02:46 PM)Mouse Wrote: clownspiders should be funny enough to operate clown cars *to operate eight clown cars simultaneously RE: Ideas of questionable quality - Piesuu - 02-22-2023 You should be able to check records by traits in Medtrak, see all the saurians, puritans or other trait holders at a glance. RE: Ideas of questionable quality - Kotlol - 02-22-2023 We seen many people use the cargo tug or clown car for "taxi services" in RP. Why not make it a flavor job of the day? Taxi Driver. The only thing they do is spawn with a cargo tug and a cart. RE: Ideas of questionable quality - Snowy :D - 02-22-2023 (02-22-2023, 11:45 AM)Piesuu Wrote: You should be able to check records by traits in Medtrak, see all the saurians, puritans or other trait holders at a glance. Isn’t that already a thing? Just turn on the MedTrak Scanner on your PDA and click on somebody with it. RE: Ideas of questionable quality - Mouse - 02-23-2023 random event that puts a life insurance policy on a station monkey once armed, the nuclear bomb should aggro monkeys the game should announce who landed the killing blow on the nuke and what weapon was used RE: Ideas of questionable quality - NanoDano - 02-23-2023 Ghosts should totally get access to the manifest and that little map button the AI has to teleport places. Hell, give that shit to flockmind and blob too(not the manifest obviously) RE: Ideas of questionable quality - babayetu83 - 02-23-2023 a bunch of critters should be able to come together and combine and disguise themself as a human RE: Ideas of questionable quality - Mouse - 02-23-2023 (02-23-2023, 12:14 PM)babayetu83 Wrote: a bunch of critters should be able to come together and combine and disguise themself as a human two handspiders, two eyespiders, two legworms, and a buttcrab RE: Ideas of questionable quality - NanoDano - 02-23-2023 (02-23-2023, 03:37 PM)Mouse Wrote:(02-23-2023, 12:14 PM)babayetu83 Wrote: a bunch of critters should be able to come together and combine and disguise themself as a human If a ling could make a doppleganger doing this i would be over the moon RE: Ideas of questionable quality - NanoDano - 02-23-2023 What about prescription sechuds, I get that kinda defeats the point of the trait but ignoring meta implications I think it would be nice for people that roleplay characters with glasses RE: Ideas of questionable quality - Kotlol - 02-24-2023 An antagonist that if they kill you, makes you spawn as an antag critter (aka clownspider and such) We got vamps and wraiths and changelings that do this stuff. But why not a straight up "Mad Scientist" antagonist who's gimmick is to spawn down antag critters we don't see often. RE: Ideas of questionable quality - Mouse - 02-24-2023 We have enough problems with people feeding themselves to vampires on the mere promise of being made a thrall. RE: Ideas of questionable quality - Kotlol - 02-24-2023 (02-24-2023, 04:48 AM)Mouse Wrote: We have enough problems with people feeding themselves to vampires on the mere promise of being made a thrall. Well.. A: It's in this topic for a reason. B: The antag critters are randomly rolled sooooo they could get something cruddy too. Think of the selection being: Space Wasp, Space Scorpion, Space Snake, Space Spider, Clownspider, Cluwnespider, Ice Spider and such. If they are just a wasp... well... too bad :P Just to add the questionable quality more! RE: Ideas of questionable quality - RelentlessGarbage - 02-24-2023 Give Fire Extinguishers a pressurized gas reservoir as well as their normal reagent reservoir. Give it 1 litre of gas capacity that is capped at 500 kPa. Spraying the extinguisher depletes both the gas and reagents at equal amounts per tile sprayed, so that a fully-filled extinguisher would fully empty both the reagent and gas reservoirs at the same time during normal usage. All fire extinguishers would come pre-filled with Nitrogen and firefighting foam, and firefighting foam reservoirs would have an integrated gas canister that recharges foam and gas at the same time. (Some basic "hacking" of the machine would let you dispense either gas or foam individually.) Allow fire extinguishers to be attached to gas tanks and placed into O2 Vendors/repressurizers/etc. in order to recharge them with any gas you want. Using the extinguisher would add a proportional amount of gas from the cartridge into the sprayed environment. Spraying an extinguisher with no reagent and only gas would still let you spray gas and propel yourself in space, but wouldn't apply any chems. Spraying an extinguisher with no gas would dribble the reagent inside the extinguisher at your feet in a sad puddle. This would allow for more creative uses of fire extinguishers depending on the gasses added (and the temperature of the gas added), while making it slightly harder to refill extinguishers with random reagents on the fly due to the extra gas-filling step. Using fire extinguishers for regular fire fighting is unaffected, as the firefighting foam dispensers deal with the gas filling for you. It also reflects how similar in-game items (i.e. the flamethrower, which requires a pressurized gas tank) and IRL fire extinguishers work. Also, let me spray cryostylane from a fire extinguisher, you cowards. Why is that even on the fire extinguisher chem blacklist anyways? Don't tell me that the justification is that the nozzle is getting frozen over by ice. |