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Telesci needs to be "primed" before it can receive critters - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Features (https://forum.ss13.co/forumdisplay.php?fid=23) +---- Thread: Telesci needs to be "primed" before it can receive critters (/showthread.php?tid=7966) |
Telesci needs to be "primed" before it can receive critters - Sov - 01-16-2017 If you try to receive a critter through the teleporter from the station / debris field (zombies, fermids, etc) it will not work at first. To make it work you seem to need to "prime" the teleporter first. You just open a portal to somewhere safe-ish - walk through it-and return. After doing that any subsequent attemps to bring in critters works fine. This may also be true for receiving humans too, but I didn't have any to test it with. RE: Telesci needs to be "primed" before it can receive critters - Gannets - 01-16-2017 I'm not coder, but I wanna suggest that maybe this is due to critters themselves not being active until they're in range of a player. Fairly sure SpyGuy was made that happen at some point to save on resources. RE: Telesci needs to be "primed" before it can receive critters - Sov - 01-16-2017 (01-16-2017, 03:22 PM)Gannets Wrote: I'm not coder, but I wanna suggest that maybe this is due to critters themselves not being active until they're in range of a player. this would make sense if correct. Usually I open the portal just a few tiles away from the targets RE: Telesci needs to be "primed" before it can receive critters - ZeWaka - 01-16-2017 Yeah, I'm pretty sure that is what we do. |