Minor Problems with auto-shuttle call during a ling round - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Minor Problems with auto-shuttle call during a ling round (/showthread.php?tid=7965) |
Problems with auto-shuttle call during a ling round - Forthwrong - 01-16-2017 In this round, it seemed to me and Ella that the shuttle should have been auto-called due to crew fatalities, however it was not. Seeing as the only deaths on goonhub are those not caused by the ling (Round-end stats state 16 people were absorbed), I would imagine ling absorptions don't count as deaths which trigger the auto-shuttle call. Here is the full ghost observe list as of two minutes after the shuttle was called: RE: Problems with auto-shuttle call during a ling round - medsal15 - 01-16-2017 I have seen that a few times. People are considered dead by the game while still in crit, sometimes. Sometimes they are in crit and still "alive". RE: Problems with auto-shuttle call during a ling round - Vitatroll - 01-22-2017 Crew shortage probably blanket checks for active players. Handspiders are active players. Hilarious. RE: Problems with auto-shuttle call during a ling round - elan_oots - 01-22-2017 I remember that, that was a horrid round. Lowpop ling massacres suck, it'd be nice if the auto call could've ended it earlier. Then again, Drago would probably have just recalled. |