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gamemode double-ups - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: gamemode double-ups (/showthread.php?tid=7905) |
gamemode double-ups - NateTheSquid - 01-08-2017 Currently, we seem to get the same gamemode repeatedly and then a different gamemode a couple of times in a row. My suggestion is, when a gamemode happens, make it less likely to happen in the next round, so we don't get 3 blob rounds in a row, or 3 wiz rounds, etc. RE: gamemode double-ups - babayetu83 - 01-08-2017 just remove blob/wizard only rounds and put them in mixed mode so instead of having a blob round that lasts 10 minutes we have traitor/changeling+blob/wizard RE: gamemode double-ups - ZeWaka - 01-08-2017 true randomness does not seem random as learned by apple RE: gamemode double-ups - Vitatroll - 01-09-2017 The one that tends to kill me is double nuke ops - and I like nukeops. I like the concept, but I also don't want game modes predictable. I guess that all depends on the execution. |