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grenades + mousetraps - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: grenades + mousetraps (/showthread.php?tid=782) |
grenades + mousetraps - RedbeardRum - 04-06-2013 some grenades can't be combined with mousetraps while others can - eg. a flashbang can. The incendiary grenade, however, can't, as I learnt when I tried to do it in the janitor's room earlier. You just end up throwing the grenade at yourself. This might be a feature, but I think it'd be more fun if we were able to make incendiary mousetraps 'n' what not. Re: grenades + mousetraps - mozi - 04-06-2013 also if anyone is looking at grenade code if you attempt to put a grenade into a container that is full, it arms the grenade Re: grenades + mousetraps - Lainge - 04-07-2013 Hmm I thought that was fixed after the whole security flashbang banza. Re: grenades + mousetraps - Klayboxx - 04-07-2013 Also along with the theme of grenades, the new firefighting and metal foam grenades get beepsky and presumably the buddies after you. |