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Way to take power cells out of items - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Way to take power cells out of items (/showthread.php?tid=7516) Pages:
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Way to take power cells out of items - Lady Birb - 11-20-2016 After the materials revamp, there is currently no way to take power cells out of Guns, batons, or other items that use them. This has the side effect of making it nigh-impossible to complete the antique laser as a non-traitor as the only ways I know of off the top of my head to get small power cells that aren't already in a weapon is from the merchant at the listening post or from surplus crates. There is a simple fix to this: Have small power cell removal be the same as removing modules from PDA's, unscrew the panel then crowbar it out. Oh and while we are on the topic: The materials revamp also removed craftable cells. Could we get those back at some point? RE: Way to take power cells out of items - HydroFloric - 11-20-2016 I would really like this so I can make the laser rifle without spending alll my tc's on a crate also #bringback craftablePC's And it would allow people to replace the cells of their guns and batons for either a better cell or just a different charged one. Anyways I support this RE: Way to take power cells out of items - Vuk Farkas - 11-20-2016 Why not just make cells same as mags like on other servers? I remember playing on one where unlike here, rechargeable weapons were more useful (especially long term), just because ya could carry a few spare cells, and replace them just like ya would a mag in a conventional weapon, combine that with a fact ya can recharge them even if they're out of the weapon... security then wont need to carry 2-3 pistols and stun batons each just to brig an experienced troublemaker... RE: Way to take power cells out of items - Frank_Stein - 11-20-2016 It would be really neat if in the future you could not only say, take out the battery, but replace and tweak multiple components like replacing the wiring or lens of items. You could, for instance, increase the power output on a stun baton so each use used up more power but did burn damage on touch. I'd love to see crafting tables return for that kinda work, but until then tools would be nice RE: Way to take power cells out of items - HydroFloric - 11-20-2016 (11-20-2016, 08:39 PM)Frank_Stein Wrote: It would be really neat if in the future you could not only say, take out the battery, but replace and tweak multiple components like replacing the wiring or lens of items.I love that idea just how like if you use high level shit when making the captain's laser gun it becomes better it would be cool if you could do that with everything where we just tear apart guns and batons and mix the parts and shit. RE: Way to take power cells out of items - poland spring - 11-21-2016 hobo gun made out of a shard of glass, a potato, and spaghetti edit: make potatos really crappy emergency cells RE: Way to take power cells out of items - HydroFloric - 11-21-2016 Just give them 1 charge and the shot does 1 damage RE: Way to take power cells out of items - misto - 11-21-2016 one of the great things about ss13 is the player's capacity to build, break, and repair all sorts of shit, and it would be good to see this functionality more fully extended into gadgets such as the energy weapons that concern this thread, and indeed other items RE: Way to take power cells out of items - atomic1fire - 11-21-2016 (11-20-2016, 09:03 PM)HydroFloric Wrote:(11-20-2016, 08:39 PM)Frank_Stein Wrote: It would be really neat if in the future you could not only say, take out the battery, but replace and tweak multiple components like replacing the wiring or lens of items.I love that idea just how like if you use high level shit when making the captain's laser gun it becomes better it would be cool if you could do that with everything where we just tear apart guns and batons and mix the parts and shit. Cannibalize traitor items to make your own equipment better. Who needs a cylume saber when there's a perfectly good lense and battery stored inside it that could make your laser better and make your stun baton or laser last longer. Or make a really cool flashlight. RE: Way to take power cells out of items - Crazyabe - 11-21-2016 I'm Pretty Sure the Lens in a C-Saber is what makes it a C-Saber and Not a Laser Pointer, so I'm Pretty Sure Adding it to a Flashlight Would Give you a Disguised C-Saber. RE: Way to take power cells out of items - The Grim Sleeper - 11-22-2016 (11-21-2016, 03:52 PM)Crazyabe Wrote: Adding it to a Flashlight Would Give you a Disguised C-Saber.Even Better! RE: Way to take power cells out of items - Superlagg - 11-22-2016 (11-21-2016, 03:52 PM)Crazyabe Wrote: I'm Pretty Sure the Lens in a C-Saber is what makes it a C-Saber and Not a Laser Pointer, so I'm Pretty Sure Adding it to a Flashlight Would Give you a Disguised C-Saber. Or a flashlight disguised as a csaber! RE: Way to take power cells out of items - atomic1fire - 11-22-2016 On that note, can't you already remove batteries from heaters, why not just add a screwdriver interaction to most powered items so you can remove the batteries. RE: Way to take power cells out of items - pnutz - 11-23-2016 (11-21-2016, 12:04 PM)atomic1fire Wrote:(11-20-2016, 09:03 PM)HydroFloric Wrote:(11-20-2016, 08:39 PM)Frank_Stein Wrote: It would be really neat if in the future you could not only say, take out the battery, but replace and tweak multiple components like replacing the wiring or lens of items.I love that idea just how like if you use high level shit when making the captain's laser gun it becomes better it would be cool if you could do that with everything where we just tear apart guns and batons and mix the parts and shit. on the tgcode they make new items via reverse engineering in research, and one tactic was reverse engineering the traitor weapons to make more https://tgstation13.org/wiki/Guide_to_Research_and_Development RE: Way to take power cells out of items - amaranthineApocalypse - 11-23-2016 (11-23-2016, 05:10 AM)pnutz Wrote: on the tgcode they make new items via reverse engineering in research, and one tactic was reverse engineering the traitor weapons to make more Thats what we have mechanics and the rkit for though |