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Colorblind interface mode - Printable Version

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+--- Thread: Colorblind interface mode (/showthread.php?tid=7134)



Colorblind interface mode - sartorius - 09-30-2016

Because it would be thoughtful?


RE: Colorblind interface mode - Grek - 09-30-2016

What would one involve?


RE: Colorblind interface mode - Vitatroll - 09-30-2016

From what I know on the subject, it typically requires contrasting designs between button states (say, stripes for active/highlighted buttons) and/or contrasting values between button states.

Colorblind people don't see in greyscale (well, some are, but they're rare), but rendering something in greyscale is a good way to test it's viability. If it's harder to use without color, then somebody could have a problem with it.

Of course I'm not colorblind and could be completely wrong, but at the moment I have a moustache (until I cut it off), so I believe I am an authority on everything.


RE: Colorblind interface mode - Mageziya - 09-30-2016

How does the game in general function with colorblindness? I suppose it mostly works, since the greyscale gimmick rounds are pretty playable.


RE: Colorblind interface mode - amaranthineApocalypse - 10-01-2016

(09-30-2016, 08:50 PM)Mageziya Wrote: How does the game in general function with colorblindness? I suppose it mostly works, since the greyscale gimmick rounds are pretty playable.

I think the health indicators could pose a problem to most colourblind people.

Intents, not so much since they have different sprites to differentiate them as well.


RE: Colorblind interface mode - atomic1fire - 10-01-2016

Spriters might be able to use Color Oracle to figure out what it would take to make icons easier to see.

http://colororacle.org/


RE: Colorblind interface mode - TheNewTeddy - 10-01-2016

I dunno what this is, and I've not read the thread. I just saw the title. And frankly, I fully support the idea of colourblind friendly graphics.

Now I'll go read the thread.

(09-30-2016, 08:40 PM)Vitatroll Wrote: From what I know on the subject, it typically requires contrasting designs between button states (say, stripes for active/highlighted buttons) and/or contrasting values between button states.

Colorblind people don't see in greyscale (well, some are, but they're rare), but rendering something in greyscale is a good way to test it's viability. If it's harder to use without color, then somebody could have a problem with it.

Of course I'm not colorblind and could be completely wrong, but at the moment I have a moustache (until I cut it off), so I believe I am an authority on everything.

This is true.
Keep in mind that the colourblind do appreciate colour-coded graphics, so long as they are colours they can see.

Let me grab some images that could be useful for focusing discussion.

[Image: color-pencils.jpg]

[Image: gC4adUG.png]
I made this.

I also made this:
[Image: pEaBrLZ.png]
These are all colourblind-friendly colours.


RE: Colorblind interface mode - amaranthineApocalypse - 10-01-2016

Okay, yeah for a colour blind mode one of the most pressing things that would need to be changed is the health icons, followed closely by the fires.


RE: Colorblind interface mode - mbc - 10-01-2016

This is a good idea. I think changing all of the in-world colors would be pretty difficult, but it would be nice to have a different UI theme you can pick that uses colorblind-friendly colors and visually distinct icons.