Colorblind interface mode - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Colorblind interface mode (/showthread.php?tid=7134) |
Colorblind interface mode - sartorius - 09-30-2016 Because it would be thoughtful? RE: Colorblind interface mode - Grek - 09-30-2016 What would one involve? RE: Colorblind interface mode - Vitatroll - 09-30-2016 From what I know on the subject, it typically requires contrasting designs between button states (say, stripes for active/highlighted buttons) and/or contrasting values between button states. Colorblind people don't see in greyscale (well, some are, but they're rare), but rendering something in greyscale is a good way to test it's viability. If it's harder to use without color, then somebody could have a problem with it. Of course I'm not colorblind and could be completely wrong, but at the moment I have a moustache (until I cut it off), so I believe I am an authority on everything. RE: Colorblind interface mode - Mageziya - 09-30-2016 How does the game in general function with colorblindness? I suppose it mostly works, since the greyscale gimmick rounds are pretty playable. RE: Colorblind interface mode - amaranthineApocalypse - 10-01-2016 (09-30-2016, 08:50 PM)Mageziya Wrote: How does the game in general function with colorblindness? I suppose it mostly works, since the greyscale gimmick rounds are pretty playable. I think the health indicators could pose a problem to most colourblind people. Intents, not so much since they have different sprites to differentiate them as well. RE: Colorblind interface mode - atomic1fire - 10-01-2016 Spriters might be able to use Color Oracle to figure out what it would take to make icons easier to see. http://colororacle.org/ RE: Colorblind interface mode - TheNewTeddy - 10-01-2016 I dunno what this is, and I've not read the thread. I just saw the title. And frankly, I fully support the idea of colourblind friendly graphics. Now I'll go read the thread. (09-30-2016, 08:40 PM)Vitatroll Wrote: From what I know on the subject, it typically requires contrasting designs between button states (say, stripes for active/highlighted buttons) and/or contrasting values between button states. This is true. Keep in mind that the colourblind do appreciate colour-coded graphics, so long as they are colours they can see. Let me grab some images that could be useful for focusing discussion. I made this. I also made this: These are all colourblind-friendly colours. RE: Colorblind interface mode - amaranthineApocalypse - 10-01-2016 Okay, yeah for a colour blind mode one of the most pressing things that would need to be changed is the health icons, followed closely by the fires. RE: Colorblind interface mode - mbc - 10-01-2016 This is a good idea. I think changing all of the in-world colors would be pretty difficult, but it would be nice to have a different UI theme you can pick that uses colorblind-friendly colors and visually distinct icons. |