Genetics with drawbacks - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Genetics with drawbacks (/showthread.php?tid=700) |
Genetics with drawbacks - Darth Various - 03-21-2013 Dauntasa Wrote:I Can't Believe It's Not Hulk serum: 6-7 crystals I saw this in the traitor items thread and it reminded me of an idea I had. Genetics has been nerfed to the degree that the hard part isn't finding the superpowers, it's activating them because the best ones have a 15% chance of actually activating even with a proper DNA injector. Maybe we could bring up the activation probabilities a bit if the powers had drawbacks? Something like: Hulk gene: The quote above is a bit nasty. Maybe make it like brain damage where you occasionally smash things when trying to use them - breaking computers and fragile items, jamming analyzers straight through people's skulls and whatnot. HULK ADD LANGUAGE FILTER TOO (lots of people that get the hulk gene talk like that anyway). Maybe even make you unable to wear certain pieces of clothing - I'm thinking shoes and gloves won't fit, giving you a vulnerability (broken glass) and removing subtle options (insulated gloves, leave fingerprints everywhere as if crushing a guy with your bare hands weren't obvious enough). Fire resistance: This one's a bit hard. Something with cold vulnerability comes to mind, you'd freeze inside a block of ice after just brief exposure to cold. Or maybe you radiate heat and set things (paper and clothing, not people) on fire around you - justified by this being how you aren't affected by heat in the first place. X-Ray Vision: Sensory overload! You'd "see" things happening just outside the visible area in the game window (it'd get reported in the text window). Or maybe add hallucinatory stuff like when you're pumped full of LSD, going from obvious illusory stuff like pigs to more believable things like assistants with random names the longer you have the power. Human brains just weren't made to handle that much information. Or go nuts and make everyone look like skeletons, with two effects: Everyone with food inside them and no suit on looks gross and will randomly make you vomit, and you don't recognize anyone without an ID because you can't see their faces. Let's say changeling skeletons look no different from human ones or this becomes a benefit. Remember that X-Ray is currently the easiest power to actually get, so it should be nerfed the least. Telekinesis: Another tricky one. Maybe you'd occasionally bump into invisible walls because your power is pushing against a wall several tiles ahead of you. Eh. Bonus suggestion: Telepathy: Congratulations, you get omniears like a ghost. Except there's no differentiation between machinetalk, normal talk and radio, so everything looks like it's being said within earshot. And no, you don't get to turn the range down like a ghost. Maybe a bit too good still? Re: Genetics with drawbacks - MEOW POW - 03-21-2013 Fireproof is actually temperature immunity, just make it so you're more susceptible to beatings or something. Re: Genetics with drawbacks - MEOW POW - 03-21-2013 Also, Temperature immunity is the easiest to get, with x-ray being second, and telekinesis and hulk being equally hard. Re: Genetics with drawbacks - Darth Various - 03-21-2013 MEOW POW Wrote:Also, Temperature immunity is the easiest to get, with x-ray being second, and telekinesis and hulk being equally hard. Oops. I blame the wiki. Re: Genetics with drawbacks - atomic1fire - 03-22-2013 super speed The crewmember becomes faster, with the negative part being that you can literally run into walls and stun yourself if you aren't careful. Also you randomly catch fire. Re: Genetics with drawbacks - Klayboxx - 03-22-2013 atomic1fire Wrote:super speed Dude, we already slide around at 48 ssph and with sugar its more like 248 ssph |