Meteors kinda suck - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Meteors kinda suck (/showthread.php?tid=6927) |
Meteors kinda suck - poland spring - 08-16-2016 Lately meteors just haven't been that much of a disaster. None of them seem to get very far in or cause much damage, and with how big the new map is it's pitifully easy to repair the damage done. I would suggest upping the ante on meteors, at the very least giving them more durability so they can break things further into the station. Like way way way further. Here is another suggestion (08-16-2016, 03:50 PM)Nnystyxx Wrote: I think meteors don't go through very many tiles if at all, they just hit them and break. Maybe some of them should be flaming meteors that spread fire, or comets that make things slippery indoors, as an extra "fuck you". RE: Meteors kinda suck - Nnystyxx - 08-16-2016 I remember on Cog1 that if meteors hit certain parts of the station (say, the bar, or the main hallway that formed the C shape) things were going to get really bad (and really funny) really fast RE: Meteors kinda suck - Frank_Stein - 08-16-2016 How about some small meteors that don't break up and instead just shoot straight through the walls and anything in their path. Or big ole slow moving ones that you need to jump into a pod and blast them to bits before they reach the station? RE: Meteors kinda suck - misto - 08-16-2016 maybe we can afford to let meteors be strengthened if a way to re-air rooms effectively after repair is ever discovered, but not before that RE: Meteors kinda suck - Nnystyxx - 08-16-2016 (08-16-2016, 04:35 PM)misto Wrote: maybe we can afford to let meteors be strengthened if a way to re-air rooms effectively after repair is ever discovered, but not before that yeah I considered mentioning that too breaches are still wombo horrible and it's nigh impossible to re-oxygenate rooms i find myself wondering if there's some method that everyone is forgetting besides using a hi-cap oxygen tank RE: Meteors kinda suck - Noah Buttes - 08-16-2016 (08-16-2016, 04:38 PM)Nnystyxx Wrote:(08-16-2016, 04:35 PM)misto Wrote: maybe we can afford to let meteors be strengthened if a way to re-air rooms effectively after repair is ever discovered, but not before that Air pumps RE: Meteors kinda suck - Nnystyxx - 08-16-2016 where are they on cog2 RE: Meteors kinda suck - misto - 08-16-2016 ive been thinking about proposing some way for chemists to make air bombs and rescuing the station from airlessness with their inexhaustible supplies of liquid oxygen from chem dispensers RE: Meteors kinda suck - Noah Buttes - 08-16-2016 (08-16-2016, 05:12 PM)Nnystyxx Wrote: where are they on cog2 All over the place. RE: Meteors kinda suck - atomic1fire - 08-16-2016 Erebite meteors that cause explosions maybe, giving pod people a good reason to shoot them before they hit the station. RE: Meteors kinda suck - Vitatroll - 08-16-2016 I don't really miss meteors. I mean I LOVED meteors, but the lag they caused wasn't worth it. Even after they got changed. It sounds weird, but blobs kinda took their place. Instead of meteors or singularities it tends to be blobs that signify 'Oh well it's probably a good time to get out of here now'. If meteors could be made non-laggy I'd love to have them 'back'. I like Frank's idea though - small meteors that tear right through the station. It's really sad how you could take a meteor 20-times your size on the chin and walk away with a epi injection. |