The Big Ol' Shuttle Thread* - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: The Big Ol' Shuttle Thread* (/showthread.php?tid=6923) Pages:
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The Big Ol' Shuttle Thread* - Nnystyxx - 08-15-2016 *(May not be big after all??) THE SHUTTLE
Erev Wrote: Wrote:Budget Shuttle - Free! (Friday, August 5th, 2016, 04:18 pm)Calebc789 Wrote: Wrote:Luxury Shuttle - $1,000,000 ITS PASSENGERS
http://forum.ss13.co/showthread.php?tid=6894 REALLY JUST THIS ENTIRE THREAD
ITS DESTINATIONS
<Nnystyx> yeah garbage shuttle should be at no cost, no ticket system etc.
<stimusz> it goes to a random place in the debris field maybe??????
<shotgunbill> nnystyx: imagine a vacation shuttle, where crew with enough money could purchase a ticket to a beach-like paradise
SUMMARY
Okay so long story short: crew has to pay for their shuttle. I think this should just sort of become a recognized thing. Better shuttles = more costly. Crew also possibly has to pay for a ticket to get on the shuttle. Pricier tickets might have better seating, who knows?
<Nnystyx> it'd go like, tier and cost wise: Garbage Hobo Shuttle < Normal Shuttle <= Custom/Theme Shuttle < Nice Shuttle < Extravagant Luxury Shuttle The "theme shuttle" would be something like a beach inside, or a snowy wonderland, or made out of horrid flesh. For variety it'd be at similar or slightly higher costs than the normal shuttle. And finally, the crew, possibly through the help of the HoP, the Captain, or vendors selling a map, could go to different places like a swanky vacation planet instead of boring ol' Centcomm. Of course, this'd all be a wonderful sink for the station's overflowing moolah. This thread is basically meant to serve as a discussion & consolidation zone for several threads' worth of information relating to what we could potentially do about the shuttle: its design, its passengers, and where it goes. A way to shake up the end of the round without fucking things up too bad. RE: The Big Ol' Shuttle Thread* - amaranthineApocalypse - 08-15-2016 Maybe the station should start with enough money to buy the regular shuttle by default, so that the hoboshuttle ends up being the result of hilarious embezzlement shenanigans. RE: The Big Ol' Shuttle Thread* - Nnystyxx - 08-15-2016 (08-15-2016, 05:24 PM)amaranthineApocalypse Wrote: Maybe the station should start with enough money to buy the regular shuttle by default, so that the hoboshuttle ends up being the result of hilarious embezzlement shenanigans. All the money is funneled into Genetics/the Captain's gambling problem/betting on crab fights and so the crew has to make it home with the shitty hobo shuttle that has basically a pendulum instead of a navigation system There should be a 50/50 chance they actually make it to centcomm or land somewhere else entirely, and then a smaller chance they just straight up explode shortly after they get there (so it doesn't interfere with objectives) RE: The Big Ol' Shuttle Thread* - BBEG - 08-15-2016 now people might actually care that the hop and cap put all the stations funding into there bank accounts and then blows it all on black jack and booze RE: The Big Ol' Shuttle Thread* - DreamCarver - 08-15-2016 I'm down with it so long as the HoP gets another thing to do. RE: The Big Ol' Shuttle Thread* - amaranthineApocalypse - 08-15-2016 (08-15-2016, 05:37 PM)BBEG Wrote: now people might actually care that the hop and cap put all the stations funding into there bank accounts and then blows it all on black jack and booze Or when the head of personnel spends the entire station budget on bees RE: The Big Ol' Shuttle Thread* - Nnystyxx - 08-15-2016 (08-15-2016, 05:45 PM)amaranthineApocalypse Wrote:(08-15-2016, 05:37 PM)BBEG Wrote: now people might actually care that the hop and cap put all the stations funding into there bank accounts and then blows it all on black jack and booze That's when you buy a bee shuttle pass from Bombini, because it's all gone to hell anyway. RE: The Big Ol' Shuttle Thread* - ferriswheel1 - 08-16-2016 It'd be nice to have loads of different locations for the shuttle to go to and explore. Maybe bad navigation could result in the shuttle ending up at syndicate command, full of hostile armed syndicate NPCs. On the idea of selling tickets, have there be vendors for tickets around the station, that charge very high prices. But the Hop can sell tickets for a custom price from his PDA or at customs. RE: The Big Ol' Shuttle Thread* - Nnystyxx - 08-16-2016 (08-16-2016, 12:43 AM)ferriswheel1 Wrote: It'd be nice to have loads of different locations for the shuttle to go to and explore. Maybe bad navigation could result in the shuttle ending up at syndicate command, full of hostile armed syndicate NPCs. Heads could set the target for the shuttle to some presets/randomized stuff, then some special areas could be accessed with maps from vendors/telesci/etc. And then you have the "emergency" ticket stations vs the HoP selling tickets, I think that'd be nice-- technically he commands the civilian jobs but they just do their own thing anyway, so forcing him to be relevant would be nice EDIT: Honestly I wish we could convert the bottom left and right corners of the bar into like, a bazaar or something where NPCs would spawn to visit periodically, just wander around and gibber or sell you stuff. The merchant shuttles can come VERY rarely (sometimes in excess of like 30 minutes) and some more randomized stock & options would be great. Literally nobody uses those tables. RE: The Big Ol' Shuttle Thread* - Lady Birb - 08-16-2016 (08-15-2016, 05:46 PM)Nnystyxx Wrote: That's when you buy a bee shuttle pass from Bombini, because it's all gone to hell anyway. That give me an idea. What if all the debris field merchants had passes or something for sale that you could insert into a commaster console to unlock additional shuttles?
RE: The Big Ol' Shuttle Thread* - misto - 08-16-2016 in some thread i proposed that the default shuttle could have cargo/coach/first class divisions and you pay to get into the better parts and upgrade your seating/have any seat at all. please consider this element too i liked it RE: The Big Ol' Shuttle Thread* - ferriswheel1 - 08-16-2016 I'd be all for increasing the shuttle size dramatically to accommodate misto's idea of different compartments. It'd make fights on the shuttle a little less confined by space, as well as look cool. RE: The Big Ol' Shuttle Thread* - Frank_Stein - 08-16-2016 Thirded on increasing shuttle size, having different class compartments. The compartments can still be tied to themes and other shuttle variations. For instance, a beach themed shuttle can have a beach for coach, a cabana bar in first class. Steerage is just filled with ocean water and crabs RE: The Big Ol' Shuttle Thread* - Nnystyxx - 08-16-2016 Fourthed on increasing shuttle size and having more/more flexible compartments. Though when/if increased, I'd like it to protrude out a bit further so that we don't lose the lobby & the pod docks, the latter has saved my life numerous times by hopping in a pod to avoid a breach A++ on themed compartments too RE: The Big Ol' Shuttle Thread* - atomic1fire - 08-16-2016 The problem with NEW AREAS for the escape shuttle to reach is that the locations would have to be fairly small because otherwise there's no point in going to them since there's a lack of time to explore. That said a vacation shuttle that charges exorbitant amounts for vacations could be fun, as long as being on vacation counts towards antag objectives. |