LLJK2 Crash - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: LLJK2 Crash (/showthread.php?tid=6883) |
LLJK2 Crash - UmbraDrake - 08-08-2016 Not sure if this is where I report it, but not sure where else. LLJK2 has fully crashed at post-round. That polarity event (the one with the fields, don't run into people with opposite fields) happened on the shuttle and now it's stuck. RE: LLJK2 Crash - Triacontakai - 08-08-2016 Pretty sure stuff like this can get sent on the IRC (#goonstation on synirc) since it should generally be resolved pretty quickly. RE: LLJK2 Crash - Vitatroll - 08-08-2016 Yeah, that was rough. RE: LLJK2 Crash - pnutz - 08-11-2016 (08-08-2016, 06:36 PM)Vitatroll Wrote: Yeah, that was rough. 1066 hitsĀ RE: LLJK2 Crash - Vitatroll - 08-11-2016 Yeah. - Get 3 people of the same polarity to stand side-by-side. - Have the middle guy walk into one of the other guys. - RIP. For extra sauce have the two on the ends strap themselves to chairs. Somebody actually exploded IIRC. |