[Nerf] Custom large power cells - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Nerf] Custom large power cells (/showthread.php?tid=6876) |
[Nerf] Custom large power cells - Grayshift - 08-06-2016 Currently it is abysmally easy to generate impossibly powerful energycells through workbenches. Standard cerenkite cell: 15k capacity, 2 recharge rate Standard erebite cell: 15k capacity, 10 recharge rate Custom pharosium + cerenkite cell: Almost 1.2 million capacity, 25 recharge rate Custom erebite cell: Almost 1.5 million capacity, almost 50 recharge rate. This is a problem when combined with a borg with a force shield and/or recovery upgrades, making them invulnerable. This patch brings custom cell values down into still powerful but not ludicrous ranges, more in line with the standard cells above. Compare / Diff RE: [Nerf] Custom large power cells - Noah Buttes - 08-06-2016 I was strongly considering including something like this in my borg patch, but I just hadn't gotten around to it yet. I think the reason it's broken is because it's a holdover from back when prop_electrical worked like siemens_coefficient, ranging from 0-1. At least, that's what I gather from the old outdated materials handbook: Code: <br><B>Siemens coefficient:</B> Either way, this was, unfortunately, a necessary bugfix. |