[Feature] Tactical Nonslip Traitor Clown Shoes - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Rejected (https://forum.ss13.co/forumdisplay.php?fid=33) +---- Thread: [Feature] Tactical Nonslip Traitor Clown Shoes (/showthread.php?tid=6779) Pages:
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[Feature] Tactical Nonslip Traitor Clown Shoes - Hulk Hogan - 07-16-2016 Have you ever wanted to play as a clown and not worry about tripping over your own shoes? Well look no further. These tactical clown shoes will allow you to walk over any slippery surface and the best part is that you wont trip over you're own shoes. They currently cost 2 telecrystals, but you can modify the cost to anything you want. What I modified were syndicate_buylist.dm and shoes.dm Code: /datum/syndicate_buylist/traitor/tacticalclownshoes and Code: /obj/item/clothing/shoes/traitor_clown_shoes https://github.com/goonstation/goonstation-2016/compare/goonstation-2016-byond510...DrChef:Traitor-clownshoes Play-tested with no errors or warnings. RE: [Feature] Tactical Nonslip Traitor Clown Shoes - Grifflez - 07-17-2016 Neato idea, but the clown will have to remember a dose of mutadone lest his own innate clumsiness make him slip anyway! Perhaps make the desc text less obvious, like "Damn, thems some big high-grip shoes." I only suggest the different desc text since the sleepy pen says "A normal pen with a sharp point." RE: [Feature] Tactical Nonslip Traitor Clown Shoes - Noah Buttes - 07-17-2016 But do they count as clown clothes for the clown car? RE: [Feature] Tactical Nonslip Traitor Clown Shoes - Erik - 07-17-2016 I'd suggest adding these as a subtype of clown shoes, instead of a new path. RE: [Feature] Tactical Nonslip Traitor Clown Shoes - Grek - 07-17-2016 (07-17-2016, 09:29 AM)ErikHanson Wrote: I'd suggest adding these as a subtype of clown shoes, instead of a new path.This. If you add them as a subset of clown shoes, clowns can drive the clown car while wearing them and won't slip due to clownishness in them. RE: [Feature] Tactical Nonslip Traitor Clown Shoes - Noah Buttes - 07-17-2016 (07-17-2016, 09:29 AM)ErikHanson Wrote: I'd suggest adding these as a subtype of clown shoes, instead of a new path. It would probably be easier to do it that way, yeah. Just change this one line of code after doing that: https://github.com/goonstation/goonstation-2016/blob/d8a2d60915fd3b74653a1b7d4b8a0910c6fc2f19/code/turf.dm#L793 RE: [Feature] Tactical Nonslip Traitor Clown Shoes - Hulk Hogan - 07-17-2016 I'll change the subtype of the shoes and make other edits. Okay, almost done. I just need to edit the description. Edit: Done. RE: [Feature] Tactical Nonslip Traitor Clown Shoes - ZeWaka - 07-17-2016 The link you sent is for your copy of the code. As in, it has all of the plant patch stuff. RE: [Feature] Tactical Nonslip Traitor Clown Shoes - Erev - 07-17-2016 Non-slip clown shoes? That's kinda disappointing. Hasn't this been voted down multiple times before in the ideas section? RE: [Feature] Tactical Nonslip Traitor Clown Shoes - ZeWaka - 07-17-2016 (07-17-2016, 11:15 PM)Erev Wrote: Non-slip clown shoes? That's kinda disappointing. Hasn't this been voted down multiple times before in the ideas section? Mostly positive. http://forum.ss13.co/showthread.php?tid=4092 http://forum.ss13.co/showthread.php?tid=6592 RE: [Feature] Tactical Nonslip Traitor Clown Shoes - Erev - 07-18-2016 Ah, guess I'm wrong then. Fair enough. I do like this whole community patch thing but do sometimes worry it could be used to backdoor pet ideas while bypassing discussion (not the case here). RE: [Feature] Tactical Nonslip Traitor Clown Shoes - Noah Buttes - 07-18-2016 (07-18-2016, 07:48 AM)Erev Wrote: Ah, guess I'm wrong then. Fair enough. I do like this whole community patch thing but do sometimes worry it could be used to backdoor pet ideas while bypassing discussion (not the case here). It's still subject to discussion in the actual patch threads, and a patch still has to be approved by a coder and manually implemented by said coder. RE: [Feature] Tactical Nonslip Traitor Clown Shoes - Erev - 07-18-2016 Yes, but I'm pretty certain people don't check it like the ideas subforum. Plus it sounds like stuff is set in stone/you'll piss off or have wasted the coders time. I think that mechanics based changes should go through the ideas forum before a coder tackles them. RE: [Feature] Tactical Nonslip Traitor Clown Shoes - Noah Buttes - 07-21-2016 Idea: bundle this with a clown mask that accepts internals. RE: [Feature] Tactical Nonslip Traitor Clown Shoes - Nnystyxx - 07-21-2016 Tacticlown I support this and Noah's idea |