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[FIX/FEATURE] Port-a-Puke 2 Electric Boogaloo - Printable Version

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+---- Thread: [FIX/FEATURE] Port-a-Puke 2 Electric Boogaloo (/showthread.php?tid=6622)



[FIX/FEATURE] Port-a-Puke 2 Electric Boogaloo - Erik - 06-24-2016

  • The port-a-puke will no longer attempt to put itself inside itself when a mob uses the enter verb.
  • The port-a-puke can now be wrenched onto the floor with a wrench.
  • The port-a-puke will no longer accept dead people.
  • The port-a-puke no longer uses the : operator to search variables, why i even did this in the first place remains a question.
  • The port-a-puke will now instantly eject dead people.
  • The port-a-puke will now have a 25% chance of ejecting people when they reach -180 HP
  • Various small fixes.
CodeHERE
Patch: HERE


RE: [FIX/FEATURE] Port-a-Puke 2 Electric Boogaloo - Noah Buttes - 06-24-2016

Pretty neat!

(06-24-2016, 12:39 PM)ErikHanson Wrote:
  • The port-a-puke no longer uses the : operator to search variables, why i even did this in the first place remains a question.

That is an EXCELLENT question.


RE: [FIX/FEATURE] Port-a-Puke 2 Electric Boogaloo - Frank_Stein - 06-24-2016

I should mention I played a round where myself and two other all got stuck inside the port a puke.


RE: [FIX/FEATURE] Port-a-Puke 2 Electric Boogaloo - Erik - 06-24-2016

(06-24-2016, 03:12 PM)Frank_Stein Wrote: I should mention I played a round where myself and two other all got stuck inside the port a puke.

This patch intends to resolve that, I've seen both of those rounds and asked Haine to send me the runtimes if there where any.