[Needs testing] Syndieborg fixes - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Needs testing] Syndieborg fixes (/showthread.php?tid=6608) |
[Needs testing] Syndieborg fixes - Grayshift - 06-23-2016 https://github.com/goonstation/goonstation-2016/compare/goonstation-2016-byond510...Grayshift:syndieborgFix?expand=1 1. Makes emagging a robot frame produce an emagged cyborg when it's built rather than a syndieborg. 2. Hopefully prevents syndieborgs from showing up on the killswitch computer. This is currently untested. I will be figuring out how to test it later - for now, this is so people can laugh at my code and suggest changes. Reminder to self as a side test: Check if nukeop microbombs can be removed properly. If so, ask a mapper to swap the borg frame on the syndie shuttle for a syndie one. RE: [Needs testing] Syndieborg fixes - Erik - 06-23-2016 Code looks fine, should work just fine. |