Trash Compactor Brains - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Features (https://forum.ss13.co/forumdisplay.php?fid=23) +---- Thread: Trash Compactor Brains (/showthread.php?tid=6514) |
Trash Compactor Brains - 69andahalf - 06-07-2016 Just a little bug I noticed with the brains left over from the traitor janitor's trash cart. Basically these brains will give the message about not being suitable to use when you try and put them into a cyborg head, despite the player being dead. It's pretty easy to replicate, just put someone into a trash cart, take the brain that's left over and try to put it into a cyborg head. This might just be a feature though. RE: Trash Compactor Brains - misto - 06-07-2016 sounds intended. it wouldnt be a very good traitor item if it left your victims borgable. but the brain probably shouldnt be getting separated from the player's meatcube like that. RE: Trash Compactor Brains - UrsulaMejor - 06-09-2016 Doesn't sound intended to me. However, brains are considered unusable if their player sets dnr. Maybe that's what happened? RE: Trash Compactor Brains - Erik - 06-09-2016 The player his mind variable is transfered into the meat cube for a short moment, which means that the brain no longer contains a proper mind variable, feature imo RE: Trash Compactor Brains - Frank_Stein - 06-09-2016 The brains were in the trash bin, they're too dirty to use. Throw those things out. RE: Trash Compactor Brains - Noah Buttes - 06-09-2016 (06-09-2016, 11:15 AM)ErikHanson Wrote: The player his mind variable is transfered into the meat cube for a short moment, which means that the brain no longer contains a proper mind variable, feature imo It feels too hacky and confusing to be a feature. I say these brains should definitely be borgable for three reasons.
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