Pulling bugs - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Pulling bugs (/showthread.php?tid=6432) |
Pulling bugs - Grizzwold - 05-24-2016 If you secure an object (e.g. the AI or hydroponics trays) to the floor while pulling it you will keep pulling it around even with it bolted to the floor. RE: Pulling bugs - Noah Buttes - 05-24-2016 (05-24-2016, 05:20 PM)Grizzwold Wrote: If you secure an object (e.g. the AI or hydroponics trays) to the floor while pulling it you will keep pulling it around even with it bolted to the floor. What happens when you stop pulling it? Can you pull it again? RE: Pulling bugs - Arborinus - 05-25-2016 I think this is a bit more of a problem because you move Canister bombs using this method. RE: Pulling bugs - Noah Buttes - 05-25-2016 (05-25-2016, 10:51 AM)Arborinus Wrote: I think this is a bit more of a problem because you move Canister bombs using this method. Welp, that's definitely a big issue. I can only hope this doesn't also apply to emitters, field generators, power sinks, portable flashers, robot conversion chambers, and electric chairs. RE: Pulling bugs - Boon Yoon - 05-25-2016 I noticed this in toxins with secured gas canisters. RE: Pulling bugs - Noah Buttes - 05-25-2016 (05-25-2016, 11:01 AM)Boon Yoon Wrote: I noticed this in toxins with secured gas canisters.Oh God. Did they still respond to atmospheric changes within the pipes, or did they just start working like unsecured canisters again? RE: Pulling bugs - Boon Yoon - 05-25-2016 I immediately re-hooked them up out of extreme fear, but will test this during a late night. RE: Pulling bugs - Noah Buttes - 05-25-2016 I just had a horrifying thought. Does this work on the syndicate nuke? RE: Pulling bugs - Mageziya - 05-25-2016 (05-25-2016, 11:25 AM)Noah Buttes Wrote: I just had a horrifying thought. Only one way to find out! RE: Pulling bugs - Vitatroll - 05-25-2016 Ya this is nasty for several reasons. Not sure why it's a problem with canbombs though, since you don't have to secure them before you detonate. Outside of, you know, not working as advertised. RE: Pulling bugs - Noah Buttes - 05-25-2016 (05-25-2016, 01:06 PM)Vitatroll Wrote: Ya this is nasty for several reasons. Not sure why it's a problem with canbombs though, since you don't have to secure them before you detonate. Outside of, you know, not working as advertised. Canister bombs are supposed to only be detonatable once the bolts engage. RE: Pulling bugs - Vitatroll - 05-25-2016 Really? You've been able to activate them without bolts for a long time. I used to automatically bolt them because I thought the same. Then I tried without one day, and when it worked I figured it was just an optional measure to make sure people don't just go dragging it off with no danger involved. I use this to occasionally make my own noise artifacts. Honking, blaring, blinking noise artifacts. Give them to the clown. They love em'. RE: Pulling bugs - ZeWaka - 05-25-2016 You also get something similar to this when canisters rupture while they are connected to a port. You can pull the ruptured canister around, and you gotta wrench the canister or the port to disconnect make make the port work again. RE: Pulling bugs - Cirrial - 05-26-2016 Relating to pulling bugs, you can pull yourself. Now you can finally move in all eight directions by ctrl+clicking yourself and clicking the tile you want to move to! RE: Pulling bugs - Noah Buttes - 05-26-2016 (05-26-2016, 05:21 AM)Cirrial Wrote: Relating to pulling bugs, you can pull yourself. Now you can finally move in all eight directions by ctrl+clicking yourself and clicking the tile you want to move to! The new movement system already lets you move in eight directions. |