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[Feature] 13 new traits! - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Rejected (https://forum.ss13.co/forumdisplay.php?fid=33) +---- Thread: [Feature] 13 new traits! (/showthread.php?tid=6360) Pages:
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[Feature] 13 new traits! - Erik - 05-08-2016 This patch adds 13 new functional and great (:clegg ![]() The amount of negative and positive points might need some additional balancing, I'm totally open for suggestions! Patch: https://github.com/DoomStation/doom/compare/fx-more-traits RE: [Feature] 13 new traits! - medsal15 - 05-09-2016 I want a description of these. RE: [Feature] 13 new traits! - Erik - 05-09-2016 (05-09-2016, 01:36 AM)medsal15 Wrote: I want a description of these.
RE: [Feature] 13 new traits! - Naximous - 05-09-2016 "Escaped Convict" "Your security status is set to arrest!" "Futsie" "You hallucinate all sorts of crazy shit" "Oxygenarian" "Food will never heal you" "ButtHead" "You will spawn wearing a butt on your head!" "sdrawkcab" "!dnuora yaw rehto eht skniht niarb ruoY" "Auto-brewery syndrome" "Your stomach automatically converts food into alcohol!" "Wage Slave" "Your paycheck is practically useless" "Ham-handed" "You build things slower!" "Weak willed" "Addictions wont play nice with you" "Musician" "You start with a musical instrument as a trinket!" "Cyberdrug Enthusiast" "You start with a bottle of ??? pills in your backpack!" "Fortune" "You start with a paper containing your fortune in your backpack!" "Pubbie Tears" "You will scream and yell when someone hurts you!" DAMN YOU HANSON! Allways one step ahead of me!! RE: [Feature] 13 new traits! - Grayshift - 05-09-2016 Convict, +1 point, start set to arrest so Beepsky will not be your friend. Futsie, +1 point, start with Space Madness. Oxygenarian, +1 point, food will never heal you. Butthead, -1 point, start with a butt on head. Backwards, 0 points, permenant reversed speech mutation Brewer, -2 points, food eaten also adds beer to you Wageslave, +1 point, paycheck halved Hamhanded, +1 point, at least double construction time Weak-willed, +1 point, anything that can cause an addiction will always cause an addiction and they won't fade over time, have to use a sleeper Musician, -1 point, start with musical item trinket Druglover, -1 point, start with a bottle of ??? pills as trinket Fortune, -1 point, start with a Zoldorf fortune in pocket Pubbie Tears, -2 points, automatically scream various distress cries when hurt RE: [Feature] 13 new traits! - Grek - 05-09-2016 Futsie shouldn't be worth points, you can fix that with your starting paycheck using a public medicine vendor. RE: [Feature] 13 new traits! - Erik - 05-09-2016 (05-09-2016, 03:06 AM)Grek Wrote: Futsie shouldn't be worth points, you can fix that with your starting paycheck using a public medicine vendor. Yes! Changed. RE: [Feature] 13 new traits! - Noah Buttes - 05-09-2016 Weakwilled should probably be changed to Code: if(H.traitHolder.hasTrait("weakwilled")) In order to more closely mirror strongwilled and to be less shitty. RE: [Feature] 13 new traits! - Erik - 05-09-2016 (05-09-2016, 04:49 AM)Noah Buttes Wrote: Weakwilled should probably be changed to Makes sense, patch updated. RE: [Feature] 13 new traits! - Grumpchkin - 05-09-2016 (05-09-2016, 02:28 AM)ErikHanson Wrote:(05-09-2016, 01:36 AM)medsal15 Wrote: I want a description of these. Should the "Auto-Brewery Syndrome" really cost 2 points? It's not that good really. RE: [Feature] 13 new traits! - Erik - 05-10-2016 (05-09-2016, 01:24 PM)grumpchkin Wrote: Should the "Auto-Brewery Syndrome" really cost 2 points? It's not that good really. IMHO, Yes. It still generates a small amount of reagents based on the food you eat. RE: [Feature] 13 new traits! - Nnystyxx - 05-10-2016 I dunno. Ethanol, maybe, which you can get shartloads of from any chem dispenser or alcohol itself and isn't enormously useful to you. Also withdrawing it would be the slowest shit ever because syringes RE: [Feature] 13 new traits! - locusts - 05-11-2016 Food barely heals you as it is so Oxygenarian sounds like a free point to me. RE: [Feature] 13 new traits! - Erik - 05-23-2016 This patch has been updated, the new changes can be found here: https://github.com/DoomStation/doom/compare/fx-more-traits * You can no longer lose futsie. * You can no longer lose speech mutations trough mutadone. * Some other minor fixes. As always, feedback is welcome. RE: [Feature] 13 new traits! - poland spring - 05-28-2016 Pubbie tears costs way too much for what happens when you get hurt anyway |