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Chokeouts & Grabs - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Chokeouts & Grabs (/showthread.php?tid=6254) Pages:
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Chokeouts & Grabs - Weavel - 04-16-2016 Currently, grab intent + bash your Use Item hotkey = instant victor unless you're wearing a hat?? This is stupid, so let's change it. 1. Click someone to grab AND click them again to escalate the grab. No more bash-use-key shite. 2. Delays between escalation, not too harsh. 3. Grab disrupted by anyone pushing you, walking into you, or by the person resisting (with resist based on their % of stamina left) 4. New grab phase: pin! Forces the grab-ee to the ground, gives cops time to cuff a stunned dude/stunned dude enough time to chance a Resist escape/a ref enough time to count-out a wrasslin lucha. so a typical grab-off should look like this: Quote:Isaac Kirkhope is trying to grab Jebediah Kerman! while resisting based straight on your stamina % should look like this: Quote:Isaac Kirkhope pins down Jebediah Kerman! This way, it'd remove the instachoke/instasuplex stuff, while letting people still table assistants into customs. Shouldn't break sleepers/pods etc either RE: Chokeouts & Grabs - Noah Buttes - 04-16-2016 What exactly does the disarm phase do? Also, isn't pinning sort of a thing already with the non-lethal strangle hold? RE: Chokeouts & Grabs - Mageziya - 04-16-2016 Make monkey's automatically resist chokes, Monkey's become unstoppable plague across the station, Greytide population reduced 70%, Captain dies to a monkey every round. RE: Chokeouts & Grabs - Grifflez - 04-16-2016 (04-16-2016, 12:01 PM)Noah Buttes Wrote: What exactly does the disarm phase do? Disarm doesn't seem to do anything at all, it's a hold that doesn't choke... But because it doesn't choke (and thus doesn't stun) the person being grabbed is free to just walk out of the disarm grab. RE: Chokeouts & Grabs - Noah Buttes - 04-16-2016 (04-16-2016, 02:03 PM)Grifflez Wrote:(04-16-2016, 12:01 PM)Noah Buttes Wrote: What exactly does the disarm phase do? That seems like it might be a bug. RE: Chokeouts & Grabs - Frank_Stein - 04-16-2016 It would be nice if disarm was like, pinning their arms back behind them. Basically, a way to cuff someone without cuffs, provided you were willing to hold them. RE: Chokeouts & Grabs - Camnui - 04-16-2016 (04-16-2016, 04:01 PM)Frank_Stein Wrote: It would be nice if disarm was like, pinning their arms back behind them.You shouldn't be able to move while doing this, and they should be able to resist out of it after a certain time, great for temporarily preventing someone from escaping when you don't have cuffs, but not for long term capture. RE: Chokeouts & Grabs - Weavel - 04-16-2016 To be honest, Disarm never reeeeally did anything, but what it SHOULD do is make you drop the items you're holding. RE: Chokeouts & Grabs - Noah Buttes - 04-16-2016 Just to clarify, this doesn't affect the first two grab levels, right? As in, can you still suplex people in the heat of the wrestling moment? RE: Chokeouts & Grabs - RAWK_LAWBSTAR - 04-16-2016 This seems like it'd be a hell of a lot better. RE: Chokeouts & Grabs - Ed Venture - 04-16-2016 (04-16-2016, 05:54 PM)RAWK_LAWBSTAR Wrote: This seems like it'd be a hell of a lot better. Agreed. The whole hat system seemed like a temporary fix that turned permanent. I hate how you can sum up this whole thing with this statement "Wear a hat or get cheesed" RE: Chokeouts & Grabs - Vitatroll - 04-16-2016 I like it a lot better. Also solves choke-a-ling, which is terrible. This coming from a guy who never antags and employs choke-a-ling every chance he gets. RE: Chokeouts & Grabs - Frank_Stein - 04-17-2016 (04-16-2016, 04:09 PM)Camnui Wrote:(04-16-2016, 04:01 PM)Frank_Stein Wrote: It would be nice if disarm was like, pinning their arms back behind them.You shouldn't be able to move while doing this, and they should be able to resist out of it after a certain time, great for temporarily preventing someone from escaping when you don't have cuffs, but not for long term capture. Nah, keep the movement speed slow like where it's at, but yes to being able to resist out of it at a fraction of the time it takes to get out of cuffs or even zipties. And of course if you get them in this grab they drop what they had in their hands. RE: Chokeouts & Grabs - sartorius - 04-19-2016 (04-16-2016, 07:23 PM)Vitatroll Wrote: I like it a lot better. Also solves choke-a-ling, which is terrible. This coming from a guy who never antags and employs choke-a-ling every chance he gets. What, pray tell, is choke-a-ling? RE: Chokeouts & Grabs - 69andahalf - 04-19-2016 (04-19-2016, 12:24 PM)sartorius Wrote:(04-16-2016, 07:23 PM)Vitatroll Wrote: I like it a lot better. Also solves choke-a-ling, which is terrible. This coming from a guy who never antags and employs choke-a-ling every chance he gets. I assume it's to do with what happens when you choke a changeling. Basically, they don't take O2 damage because they don't breathe but they're still stunned and unable to do anything. You gives the person choking them out the ability to drag them across the station and gib them. I've never seen it done, but I can see how it would be an issue. I could also be completely wrong though! |