[Bug/Feature] The wizard shuttle now has it's own comms array - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Bug/Feature] The wizard shuttle now has it's own comms array (/showthread.php?tid=6217) |
[Bug/Feature] The wizard shuttle now has it's own comms array - Erik - 04-07-2016 Syndicate space pods where able to open the wizard shuttle, this was often abused by people. This patch intends to resolve this. Patch: https://gist.github.com/Chnkr/3c4f36d88e71015d25c600c3236e905d RE: [Bug/Feature] The wizard shuttle now has it's own comms array - medsal15 - 04-08-2016 RIP infinite MagiVends. RE: [Bug/Feature] The wizard shuttle now has it's own comms array - Erik - 04-08-2016 You can still get inside if you're really clever! RE: [Bug/Feature] The wizard shuttle now has it's own comms array - Camnui - 04-12-2016 (04-08-2016, 03:18 AM)ErikHanson Wrote: You can still get inside if you're really clever! You could probably pull it off by holding a telecrystal in your hand. RE: [Bug/Feature] The wizard shuttle now has it's own comms array - Noah Buttes - 04-12-2016 (04-12-2016, 09:30 AM)Camnui Wrote:(04-08-2016, 03:18 AM)ErikHanson Wrote: You can still get inside if you're really clever! Isn't the wizard shuttle strictly off limits to anyone who isn't a wizard? RE: [Bug/Feature] The wizard shuttle now has it's own comms array - Camnui - 04-12-2016 (04-12-2016, 11:20 AM)Noah Buttes Wrote:(04-12-2016, 09:30 AM)Camnui Wrote:(04-08-2016, 03:18 AM)ErikHanson Wrote: You can still get inside if you're really clever! Only on wizard rounds, because going there and setting up a trap is considered both powergaming, and a "dick move" RE: [Bug/Feature] The wizard shuttle now has it's own comms array - Vitatroll - 04-12-2016 There's no harm in going to the listening post if you know it isn't a nuke round because there aren't latejoin nukeops. Latejoin wizards, however, there are. That being said, I don't think I've ever seen anyone yelled at for going and grabbing a magivend scan real quick. It's admin's choice whether or not to enforce these things, as always. RE: [Bug/Feature] The wizard shuttle now has it's own comms array - 69andahalf - 04-12-2016 (04-12-2016, 04:12 PM)Vitatroll Wrote: Honestly it's more fun trying to find ways to get into places you shouldn't be, as long as you aren't being a power gaming shitter. I know someone fixed the AI being able to access the machines in both outposts right after I figured it out RE: [Bug/Feature] The wizard shuttle now has it's own comms array - Frank_Stein - 04-12-2016 What if you're the wizard and you work with a mechanic to set up a telepad to your shuttle? It's okay if you invite people there, right? RE: [Bug/Feature] The wizard shuttle now has it's own comms array - medsal15 - 04-13-2016 (04-12-2016, 07:59 PM)Frank_Stein Wrote: What if you're the wizard and you work with a mechanic to set up a telepad to your shuttle? It's okay if you invite people there, right? A wizard once used the port-a-brig to bring people to his own party in his den. |