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[Bug/Feature] The wizard shuttle now has it's own comms array - Printable Version

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[Bug/Feature] The wizard shuttle now has it's own comms array - Erik - 04-07-2016

Syndicate space pods where able to open the wizard shuttle, this was often abused by people. This patch intends to resolve this. get in not go out

Patch: https://gist.github.com/Chnkr/3c4f36d88e71015d25c600c3236e905d


RE: [Bug/Feature] The wizard shuttle now has it's own comms array - medsal15 - 04-08-2016

RIP infinite MagiVends. frown


RE: [Bug/Feature] The wizard shuttle now has it's own comms array - Erik - 04-08-2016

You can still get inside if you're really clever!


RE: [Bug/Feature] The wizard shuttle now has it's own comms array - Camnui - 04-12-2016

(04-08-2016, 03:18 AM)ErikHanson Wrote: You can still get inside if you're really clever!

You could probably pull it off by holding a telecrystal in your hand.


RE: [Bug/Feature] The wizard shuttle now has it's own comms array - Noah Buttes - 04-12-2016

(04-12-2016, 09:30 AM)Camnui Wrote:
(04-08-2016, 03:18 AM)ErikHanson Wrote: You can still get inside if you're really clever!

You could probably pull it off by holding a telecrystal in your hand.

Isn't the wizard shuttle strictly off limits to anyone who isn't a wizard?


RE: [Bug/Feature] The wizard shuttle now has it's own comms array - Camnui - 04-12-2016

(04-12-2016, 11:20 AM)Noah Buttes Wrote:
(04-12-2016, 09:30 AM)Camnui Wrote:
(04-08-2016, 03:18 AM)ErikHanson Wrote: You can still get inside if you're really clever!

You could probably pull it off by holding a telecrystal in your hand.

Isn't the wizard shuttle strictly off limits to anyone who isn't a wizard?

Only on wizard rounds, because going there and setting up a trap is considered both powergaming, and a "dick move"


RE: [Bug/Feature] The wizard shuttle now has it's own comms array - Vitatroll - 04-12-2016

[Image: c9a48efaf4.png]

There's no harm in going to the listening post if you know it isn't a nuke round because there aren't latejoin nukeops. Latejoin wizards, however, there are. That being said, I don't think I've ever seen anyone yelled at for going and grabbing a magivend scan real quick. It's admin's choice whether or not to enforce these things, as always.


RE: [Bug/Feature] The wizard shuttle now has it's own comms array - 69andahalf - 04-12-2016

(04-12-2016, 04:12 PM)Vitatroll Wrote: [Image: c9a48efaf4.png]

There's no harm in going to the listening post if you know it isn't a nuke round because there aren't latejoin nukeops. Latejoin wizards, however, there are. That being said, I don't think I've ever seen anyone yelled at for going and grabbing a magivend scan real quick. It's admin's choice whether or not to enforce these things, as always.

Honestly it's more fun trying to find ways to get into places you shouldn't be, as long as you aren't being a power gaming shitter. I know someone fixed the AI being able to access the machines in both outposts right after I figured it out Argh!


RE: [Bug/Feature] The wizard shuttle now has it's own comms array - Frank_Stein - 04-12-2016

What if you're the wizard and you work with a mechanic to set up a telepad to your shuttle? It's okay if you invite people there, right?


RE: [Bug/Feature] The wizard shuttle now has it's own comms array - medsal15 - 04-13-2016

(04-12-2016, 07:59 PM)Frank_Stein Wrote: What if you're the wizard and you work with a mechanic to set up a telepad to your shuttle? It's okay if you invite people there, right?

A wizard once used the port-a-brig to bring people to his own party in his den.