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Trapping someone in a genetics scanner forever - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Trapping someone in a genetics scanner forever (/showthread.php?tid=6207) |
Trapping someone in a genetics scanner forever - hipBEE - 04-04-2016 if you grab someone then enter a genetics scanner and then throw them they will be trapped in the scanner forever RE: Trapping someone in a genetics scanner forever - Mageziya - 04-04-2016 Scanner-mancy? Something similar to this happened with sleepers, and of course it parallels the infamous jugglemancy incident. If I'm reading this right, the way for the trapped victim to get out is for them to right the scanner that they're trapped in and select to enter it, which then puts them properly inside the scanner and allows them to exit it. The scanner does need to empty to do that, of course. RE: Trapping someone in a genetics scanner forever - Erik - 04-05-2016 This works with a lot of machines that allow you to enter, grabcode is grody. RE: Trapping someone in a genetics scanner forever - Ed Venture - 04-05-2016 RE: Trapping someone in a genetics scanner forever - Erik - 04-05-2016 There, i fixed it. http://forum.ss13.co/showthread.php?tid=6208 RE: Trapping someone in a genetics scanner forever - Vitatroll - 04-06-2016 Yeah. It even works with segways. Hope that fixes it. RE: Trapping someone in a genetics scanner forever - Erik - 04-06-2016 I'm pretty sure that my patch resolves most, if not all issues, a better solution would be to refactor large parts of the mob code, but i felt that would be too much of a hassle to do as a patch, especially considering that the closed source codebase itself is also being worked on. |