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[QoL] Inhand Sprites for Variant Medkits - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [QoL] Inhand Sprites for Variant Medkits (/showthread.php?tid=6144) |
[QoL] Inhand Sprites for Variant Medkits - ZeWaka - 03-21-2016 I added in the code for this to work and spirited every single variation of the medkit's appropriate inhand sprite. Every. Single. Variation. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ![]() ![]() ![]() (Yeah this one is kinda messed up because there is also variations for my doctor's bag) RE: [QoL] Inhand Sprites for Variant Medkits - medsal15 - 03-21-2016 Is that a black medkit? And is this one purple? RE: [QoL] Inhand Sprites for Variant Medkits - ZeWaka - 03-22-2016 (03-21-2016, 11:22 PM)medsal15 Wrote: Is that a black medkit? And is this one purple? That's the 'old' or 'dusty' medkit. You can find it in the other Z-Levels with bruisepacks, ointment, lexorin, and synaptizine. RE: [QoL] Inhand Sprites for Variant Medkits - Mageziya - 03-22-2016 Mother of god. That's a lot of sprites. Even if they're simple setting them all up is annoying as hell. RE: [QoL] Inhand Sprites for Variant Medkits - Haine - 03-23-2016 Just in case you don't see my pings on IRC about this: https://github.com/goonstation/goonstation-2016/compare/goonstation-2016-byond510...wakafanykai123:medicons#diff-7abff1ea5c1f9d2e512e40df1e6fabbaR18 This line doesn't work. As presented it would need to be: item_state = "firstaid-[icon_state]" However burn, oxy and brain kits would still be broken since their icon_states and item_states are named differently: burn/ointment, O2/o2 (capitalization definitely matters) and brain/red. I'm renaming the item_states to be the same as the icon_states and keeping the line as: item_state = icon_state Just a reminder to thoroughly test your patches, even if they're small like this! I have to test them anyway and it helps me out a lot for things to work first try, so I can spend more time adding patches and less fixing them. |