[QoL] Inhand Sprites for Variant Medkits - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [QoL] Inhand Sprites for Variant Medkits (/showthread.php?tid=6144) |
[QoL] Inhand Sprites for Variant Medkits - ZeWaka - 03-21-2016 I added in the code for this to work and spirited every single variation of the medkit's appropriate inhand sprite. Every. Single. Variation. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Compare (Yeah this one is kinda messed up because there is also variations for my doctor's bag) RE: [QoL] Inhand Sprites for Variant Medkits - medsal15 - 03-21-2016 Is that a black medkit? And is this one purple? RE: [QoL] Inhand Sprites for Variant Medkits - ZeWaka - 03-22-2016 (03-21-2016, 11:22 PM)medsal15 Wrote: Is that a black medkit? And is this one purple? That's the 'old' or 'dusty' medkit. You can find it in the other Z-Levels with bruisepacks, ointment, lexorin, and synaptizine. RE: [QoL] Inhand Sprites for Variant Medkits - Mageziya - 03-22-2016 Mother of god. That's a lot of sprites. Even if they're simple setting them all up is annoying as hell. RE: [QoL] Inhand Sprites for Variant Medkits - Haine - 03-23-2016 Just in case you don't see my pings on IRC about this: https://github.com/goonstation/goonstation-2016/compare/goonstation-2016-byond510...wakafanykai123:medicons#diff-7abff1ea5c1f9d2e512e40df1e6fabbaR18 This line doesn't work. As presented it would need to be: item_state = "firstaid-[icon_state]" However burn, oxy and brain kits would still be broken since their icon_states and item_states are named differently: burn/ointment, O2/o2 (capitalization definitely matters) and brain/red. I'm renaming the item_states to be the same as the icon_states and keeping the line as: item_state = icon_state Just a reminder to thoroughly test your patches, even if they're small like this! I have to test them anyway and it helps me out a lot for things to work first try, so I can spend more time adding patches and less fixing them. |