add a door bell to genetics - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: add a door bell to genetics (/showthread.php?tid=6134) |
add a door bell to genetics - hipBEE - 03-18-2016 when you're playing genetics and at a genetics computer you can't really see into the cloning room area. I think a doorbell that pings the genetics staff would be a good idea RE: add a door bell to genetics - locusts - 03-18-2016 It should be a robot that runs in and shouts "GENETICISTS ARE NERDS" then gives the genetics staff a noogie. You're welcome, love robotics. RE: add a door bell to genetics - Mageziya - 03-18-2016 You know, this probably could have solved a lot of problems that genetics was suffering on Cog1 before the genetics room got totally redesigned. Don't add an option to cut it, but make it shock someone who spams pressing it. RE: add a door bell to genetics - medsal15 - 03-18-2016 Make it hackable to change the sound. RE: add a door bell to genetics - RAWK_LAWBSTAR - 03-18-2016 Make it sit on a flusher that only opens if you press it too many times. Also works to let you out of the cloner room. RE: add a door bell to genetics - Grifflez - 03-19-2016 Better idea. Place genetics in a satellite a good distance from medbay, accessible via a hearty space walk or teleporter. The entire genetics satellite is made of erebite and the 'call genetics' button is attached to a mounted igniter. This will still fail to get the geneticists attention 45% of the time. The 'call genetics' button is also located in every head of staff office, and the bar, and certain areas of belt hell for good measure. |