More "memory" notes and ways to interact with them - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: More "memory" notes and ways to interact with them (/showthread.php?tid=5572) |
More "memory" notes and ways to interact with them - Frank_Stein - 11-05-2015 So, in the game, certain info is saved in your notes. Things like your PIN, and objectives. I thought it found be neat if there were more uses for them. First thing that comes to mind are randomized codes for access to certain things and areas. Things like the armory could have access limited by a code that only the HoS knows. You want access to it, you're going to have to jump through some hoops for it. Which means you'll need something better than just bargaining or extortion. Already there is a genetics mind reading mutation. But how about some other methods? A Sodium Pentothal injection that makes them groggy and auto say random bits from their notes along with nonsense? Or just cutting their brain out and scanning it for info. And if you don't want anything overly serious or important being locked behind memories, how about just lots of silly ones like family recipes for tomato sauce, or where there's a secret hidden bottle of booze hidden under the floor tiles on the station. Re: More "memory" notes and ways to interact with them - babayetu83 - 11-06-2015 Frank_Stein Wrote:So, in the game, certain info is saved in your notes. Things like your PIN, and objectives. getting drunk should help with this too Re: More "memory" notes and ways to interact with them - Anticheese - 11-06-2015 Random secrets would be fun. Ditto the ability to hide things under floor tiles. |