Goonstation Forums
Support for MouseWheel() - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8)
+--- Thread: Support for MouseWheel() (/showthread.php?tid=5375)



Support for MouseWheel() - Erik - 09-02-2015

Currently, there are a lot of selection screens, and items that require you to click to increment, or decrement a integer, since byond 508 MouseWheel was added, to allow for scrolling up, and down.

Here are a few things that could benefit from MouseWheel
  • Telescience coord input
  • Brig timers
  • Timer assemblies
  • Scrolling on the screen to switch hands, or scrolling on a hand to switch hands



Re: Support for MouseWheel() - Cogwerks - 09-02-2015

This sounds like it could be quite useful.


Re: Support for MouseWheel() - Erik - 09-02-2015

It actually is, i've been playing around with MouseWheel on one of my own branches, it allows for a lot of cool stuff, e.g. scrolling up/down when holding specific items to switch their modes.


Re: Support for MouseWheel() - KikiMofo - 09-03-2015

Doesn't clicking the mouse wheel change hands?


Re: Support for MouseWheel() - Ed Venture - 09-03-2015

KikiMofo Wrote:Doesn't clicking the mouse wheel change hands?

Yes


Re: Support for MouseWheel() - Huff H Law - 09-03-2015

ErikHanson Wrote:Scrolling on the screen to switch hands
Please don't add this part, it would be murderous for anyone with a twitchy mousewheel.


Re: Support for MouseWheel() - Zadeon - 09-03-2015

Hufflaw Wrote:
ErikHanson Wrote:Scrolling on the screen to switch hands
Please don't add this part, it would be murderous for anyone with a twitchy mousewheel.
Have it toggle-able maybe????


Re: Support for MouseWheel() - Marquesas - 09-03-2015

A click of the mouse wheel already switches hands as far as I know, and BYOND isn't responsive enough for you to need more than that. The other ideas sound sane but I do wonder if it has similar performance implications as MouseMove.